Tuesday, 19 August 2008
Music and Nightclubs
Which neatly leads me onto something else that's been bugging me. Nightclub owners. Now, to run a nightclub, it helps if you're a bit of a dick, but it's not completely necessary. To own a nightclub though, the requisite immediately following "being loaded" is "be a total dickhole", which admittedly comes hand in hand with being rich. As all of us without money know, everyone with money is a complete bastard. Aside from Patrick Stewart, of course, who I imagine has more money than God thanks to a career spanning over 20 years, and recently advertising everything Nintendo has to offer. And Domestos. And Curry's.
So yeah, bastards own nightclubs. Now then, anyone who cares about being labelled a bastard is naturally going to try shaking this label. Unfortunately, as a nightclub owner it's impossible. You see, a nightclub owner makes money by basically poisoning and deafening people. And also charging obscene amounts to do so. Seeing as lots of people will have already decided that you sir, Mr Nightclub owner, are a complete twat, the only to truly shake the label is to do something ridiculously noble, but also make it as public and obvious as possible. Call me a cynic, but surely anyone partaking in a publicity stunt (without of course trying to ruin it by using a laser pointer with a penis lens) cares so much about what other people think about them, that they completely and utterly deserve to be publicly humiliated by having a penis drawn on their forehead while campaigning against homophobia.
As such, Mr Nightclub owner, the only way you can prove to everyone you are not the be all and end all of complete bastardry is to do something incredibly noble and keep it a secret from everyone, who'll assume you're just another nightclub owner who spends his weekends clubbing seals using frozen aborted babies.
I know that had nothing to do with games, but God dammit, it's about time someone said it.
Wednesday, 13 August 2008
Command & Conquer 3: Tiberium Wars
Before I get started, I feel I should let you all know that this week I was planning on reviewing Lair on the PS3. For some reason I only managed to play the first level and then it completely slipped my mind for what turned out to be over a week. Normally anything with dragons that makes me dive around my room with a joypad goes down a storm, or at least leaves some sort of lasting impression. So much for PS3 exclusives then?
Anyway, while C&C 3 has admittedly been out for quite a while, I always thought that the only people who bothered playing it were massive fans of the series. And by “massive fans of the series”, I don’t mean fanboys. What I mean of course is socially inept future serial killers. If you can find me any other kind of person who gets their jollies from pretending to be sitting in a big chair sending legions of soldiers to their death while simultaneously collecting various minerals in a manner that borders on obsessively compulsive.
Being one of these socially inept future serial killers, I don’t quite understand why I have such a poor relationship with RTS games. Watching little people stab, shoot and bugger other little people while stockpiling huge piles of shiny things from the comfort of my lovely chair should, in theory, be more fun for me than the average psychopath gets from shouting at people on buses.
I accept that I’ve taken a massive break from all RTS games, following an oddly obsessive bureaucratic phase during which I locked myself in my room playing Sim City 4, so I decided to don my “commander” costume (consisting entirely of my pants and a big bag of crisps), fired up C&C 3 and tried to rediscover why it was I’d abandoned all hope of RTS games. And more importantly, why I’ll be upset when Tom Clancy’s End War is released.
As I understand it, Command & Conquer has always been one of (if not the most) popular RTS franchise EVARRRR. Especially when you consider that Age of Empires is mostly played by students during college time and Supreme Commander is exclusively played by people who don’t lose sleep over how much RAM their computer has – but only because they’re worrying about a staggeringly long and complicated list of things the average human being doesn’t even know exists. Granted, a number of these could be imaginary; concocted to make the rest of us feel small and silly, but who can really understand what goes on in the head of someone who’ll defend to the death a machine they have to gut and upgrade every time a half decent new game comes out.
I digress, my point is that as far as RTS games go, Command & Conquer is probably the best. In all honesty, I very nearly approached this review with the intelligence of a psychopath who gets his jollies from shouting at people on buses. Should you be a normal human being, I should probably inform you that technically you are going to get bored rigid reading this, and in C&C 3 there are two basic factions locked in battle of some sort – there’s GDI, which is basically the United States with a few tins of Dulux, and there’s the brotherhood of NOD, who are basically religious communists – which is clearly more than meets the criteria for being on GDI’s bad list. It’s also worth taking note of the cutscenes in the C&C series, which are usually in place to make the story more dramatic, but really just exacerbate the situation by looking like out-takes from Babylon 5.
Anyway, my almost psychopathic mistake was to play through the GDI campaign until I reach what I like to call the RTF (Real-time Fuckery); which is that point in any RTS game when the difficulty curve you’ve been casually strolling along suddenly decides to spike up into a wall, impaling you through the arse leaving you crying and wondering why you bothered trying to play an RTS game again. I spent days trying to free myself from this anus spike; which in this particular instalment was to leave me in the middle of a heavily populated enemy area with but a handful of soldiers (most of which had fought their way to this place and had a very real risk of suffering a massive heart attack from breathing too quickly), very little resources and a miniscule but still very much blown up base – and then I was told to survive for five minutes until reinforcements arrived to let me build a real base, then ordered to rescue them and bring back to what was left of my base; and what was left was a smoking crater and half of NOD’s populous.
Speaking of spontaneous coronary issues, I forgot how hard you have to concentrate when playing an RTS. In fact, at one point I was concentrating so hard I didn’t even know I’d lost all of my paranoid-ninja-self-defence senses. Somehow I didn’t notice someone walk past a window directly adjacent to my face, and nor did it register when they opened the unlocked door directly behind me. As such I shat myself rotten, far worse than anything even Condemned 2 could have thrown at me, when said person said the terrifying word “hi”. It’s times like these that I really fall out with games.
When I decided this wasn’t actually possible, I set off to bitch and moan about being royally buggered time and time again, but then remembered that I could play through as the other side if I so choose. Now I’m sorry, but if you offer me a choice of being a noble, almost demigod gallant knight, or the choice of being a complete bastard whose only motivation in life is to give those self-righteous wankers whatfor; well, in that situation I’d have already killed your dog and stole all your food leaving behind only a tin of tomatoes in my wake.
I then proceeded to enjoy killing and tea-bagging GDI for a few hours, while trying worryingly hard avoiding getting, uh, you get the picture. The RTF moment in the NOD campaign was when I was told to command a literal one man army, then to take out a quite heavily protected GDI base. Granted, I did eventually get some reinforcements, but they consisted entirely of a couple of scout helicopters, and a disturbing group of lemmings who detonated whenever someone coughed on them. I spent a couple of days on this mission, suffering a number of RSI and stress-related injuries, before dubbing it pretty much impossible and giving up.
It was at this point I remembered why I should never be allowed near an RTS ever again. I remember a number of times when I’ve been playing The Settlers or Age of Empires, and I just sat there whimpering into my monitor and crying myself to sleep, having just watch some unstoppable force waltz onto my screen, murder all my people and pillage my whole society while occasionally stopping to insult my mother and choice of trousers. You’d be surprised at what happens to you when you watch hours of work and planning get wiped off the screen as if it were but a shit on the wall of a toilet bowl.
So here I am, wearing more than my pants and finishing off the last of my crisps trying to come to a conclusion on a game no one bothered playing over a year ago when it was released. I’m just so, so proud of me. In all fairness, the onslaught of console-friendly RTS games is set to begin soon and after a whole, painstaking 20 seconds of research, I realised there are a whole four RTS games over the current generation of consoles. One of them is on the Wii, so you can bet your arse that the strategy bit is gone, two of them are C&C 3 and the other looks like it’s been aimed at six year-olds. Considering that I’ll be damned if I’ll be flummoxed by a game aimed at people who can’t tie their own shoelaces, there’s technically only one RTS game on the current generation of consoles and that’s Command & Conquer 3.
If you need me to recommend an RTS game you can play with a joypad because, like me, you find keyboards bewildering and lacking in feel when it comes to gaming, then it’d have to be C&C 3 (either Tiberium Wars or Kane’s Wrath, seeing as I’d struggle to differentiate between the two). If on the other hand, one decent console RTS isn’t enough for you, I recommend you start travelling on buses more often and find people to shout at for no apparent reason.
Wednesday, 23 July 2008
The Bourne Conspiracy (and why I couldn’t be arsed with it)
In the case of The Bourne Conspiracy, I knew that if this game had a mouth, it’d be screaming all sorts of abuse and heckling me for ignoring to death for no apparent reason. Well, I guess the best logical reason I could fathom was that I’d rediscovered how much fun it is to launch Niko off the not-empire-state-building on GTA IV. Either way, Bourne had been sitting there untouched and unloved for almost a week when I realised I had to bring it back in two days and that you’re all expecting me to tell you about it.
Well, having done a few minutes of research I found that pretty much everyone had declared it exactly average; while a mate of mine loved the combat, but wouldn’t really talk about anything else. It’s about time I should point out that despite objections from, well, everyone, I haven’t seen a single Bourne movie, nor have I felt the need to spin my eyeballs out of their sockets by reading the books. I think I saw the tiniest bit of the car chase to the soundtwack of Jonathan Woss. Ignoring the fact that it’s a series of movies that provides (all together, kids!) Matt Damon with lots of cash, I will forever dismiss Bourne as a dangerously American take on Bond. I mean, come on, the name just showcases the lack of imagination.
“This is my spy thriller, the main character is Ja-uh” (with the entire room staring at him) “Ja-uh-son… yeah, Jason! Jason Bo-uh…. Uh, uh, Bour-ne? Yeah, Jason Bourne and not at all derived from James Bond. Shit.”
I know, I know, before you start bombarding me with man-love for the Bourne movies, they’re nothing like Bond movies. Bond is suave and English. Bourne is an American killing machine with amnesia. Frankly, the only American killing machines I have time for are Stan Smith and Chuck Norris. I digress, I’m supposed to be talking about the game, not why I feel such apathy for the movies.
I can’t think of all that much to say about the Bourne game, and I’m sure that playing it for more than 2 hours wouldn’t have blessed me with any stronger feelings or indeed any other lasting impressions. Honestly, I’ve had more memorably experiences waiting for a bus on a Sunday. I’ve had stronger feelings for Rivita, in fact, I’d rather partake in a Rivita campaign than play the Bourne game any more.
The problem is that it’s just so bland. Sure, the hand to hand combat is fast and vicious, but the brief blip of adrenalin it provides wears off as soon as you stop mashing buttons. While playing it, all I could think of was Jean-luc Picard saying “He just kept talking and talking in one long incredibly unbroken sentence moving from topic to topic so that no one had a chance to interrupt it was really quite hypnotic”. Oddly enough, that provided me with more entertainment than Bourne, but that said my concentration wouldn’t differentiate the game from the movie and refused to join me for longer than about 4 seconds. A small list of things that I got thinking about while playing Bourne were:
- Is it worth staying on a pre-pay mobile phone?
- Do I get broadband with Sky, which I’ll never really watch, or get it with a pay monthly phone?
- Can Steven Hawking get an erection?
- Do cartoon characters have feelings?
- Why does one of my cats have eyebrows and the other doesn’t?
Eventually this list spiralled uncontrollably into the world of time travel, mountain bikes, guitars and John Rambo. I even tidied my room to avoid playing Bourne. Then I changed the light in the bathroom.
The Bourne game isn’t remotely memorable, it is ridiculously linear, it’s stuffed with so many quick-time events that I’d guess if it had bollocks, they would have burst in a horrible explosion of testicles, blood and random button presses. That said, it got off on the right foot. Bourne gets up, answers a phone, then you walk through a “busy” street stalking some terrorist or spy (whatever, I told you it wasn’t memorable). Along the way you break the faces of a few goons, find your target then introduce him to a few railings and your fists – which in the interests of holding my attention I named Joe Stevens and Leonardo.
Then it all swiftly goes down the shitter when Jason needs prompting to hide from a bomb behind some form of bench. This started a long series of sighs. The next came when I was told to go somewhere with a timer in the corner. This is usually something I dislike, but especially so in this situation, because no one told me where “somewhere” was and I’d have to have a few fights on the way there. Ugh. Then I found myself in some harbour at night. Surrounded by very similar looking black soldiers with guns. Ugh. What I thought would be the last piss take was being attacked by a helicopter whether I was or wasn’t in cover, so I just had to leg it to my destination (again with no real indication as to where the fuck it was). When I got there I had to have a big fight with a big man, then run away and get shot at by a helicopter a few more times. After a very, very repetitive sequence of jumping over railings which gave me an idea of what a Hollywood movie based on the Olympic games would be like. I found myself on a small boat.
When I say small, I mean the deck was conveniently just big enough to have another fight in, while there didn’t really seem to be enough room for an engine or any form of crew, come to think of it. One very boring fight later I gave up and carried on exploding on GTA, with only one thing following me through this experience: these are the same people working on the Ghost Busters game, and I don’t want to hate Dan Aykroyd.
All I can really recommend about the Bourne game is the pen light thingy you get with the special edition, because it’s a damn sight more entertaining than the game itself.
I didn’t even want to review this game at all, I wanted to play Battlefield Bad Company but I wasn’t allowed to. There’s no point in reviewing Smash Bros. Brawl, because you’ll like it if you like Melee, and you wont if you didn’t. In theory I could decided to be a normal human being for a few months while nothing other than Too Human comes out, but I’ve been becoming increasingly aware of how much hate I have for my fellow man and his desire to either get in my way or annoy the living shit out of me in impressively short times. Some people say I’m becoming too antisocial, and I can’t judge those people too much because their twisted remains keep my slippers company under my bed.
(Footnote: After finishing this, I was about to go back over what I’d written and try spicing it up a bit more, but sweet zombie Jesus, I’ve been filled with so much apathy by this game I can’t even bring myself to torture it).
Thursday, 10 July 2008
FPS Showdown
Anyone who’s spent any length of time rummaging around the internet will know that at some point, every forum ever turns into a childish argument over which is best, and more often than not it’s about games. More specifically the consoles, but if you must really judge the three current machines I guarantee that it’s best to talk directly about games in comparison, rather than picking your favourite, having sex with it, then deciding to only whip it out around the others in order to take a great big piss all over them.
That said, over the last three weeks I’ve being – well, I’ve been moving house actually, so if it wasn’t for that I could probably have got this out sooner, but never mind – anyway, over the last three weeks I’ve been putting my trio of consoles through their paces to come to what turned out to be a rather illogical judgement on which console does an FPS best. The easy option would have been to play COD4 on the 360 and PS3, genuinely injure myself trying to find any differences, or something involving Halo 3 and Resistance: Fall of Man. Unfortunately, I’ve played Resistance and quickly just wanted to punch everyone who said it was the be-all and end-all of shooters. After COD4, as is the way with these people.
The contenders, then, are:
Representing everyone’s favourite stick-waggling Christmas present is Resident Evil: The Umbrella Chronicles.
Emerging at last from the pits of pure fanboyish hype on the PS3 is Haze.
And finally, picked almost at random from an uncomfortably large selection of mediocre FPS’s for the 360 is Turning Point: Fall of Liberty.
In all honesty, I was really intending this to be a blow-by-blow and occasional kick in the bollocks tearing up of these three games and declaring the survivor the winner, but I may have approached it a bit wrong. You see, I’m proud to say I managed to stay completely uninterested during any Resident Evil game ever; being completely unable to comprehend why anyone could enjoy dodgy camera angles, running away from anything that moves when it eventually moves and forever backtracking in a ratio I estimate as five steps forward, four steps back, pick up some…thing then run back to where you eventually got to. My word, just even thinking about it is making me feel knackered. Anyway, as I understand it, Umbrella Chronicles is a way of catching up on the Resident Evil story in time for Resident Evil 5, without having to sit through any of the bloody backtracking and also a brilliant way to cut out most of the bullshit dialogue and cutscenes which never really helped my distain of this base of all Playstation fanboyism.
Forgive me, it’s probably not that clear why I feel Umbrella Chronicles was a bad choice for the Wii in this org-ahem, organised face-off we see too often in forums. My point it this, I approached Umbrella Chronicles with the thought in the back of my head, “if I have to sit through anything involving a 20-somethng girl who looks about 12, walks like a 12-year old, has the intelligence of a rotten turnip and somehow has been trusted to clean up some form of disaster, I WILL snap my Wiimote”. Sure enough, this was the first FUCKING thing I was presented with. Then it went on to leap out of this race, over the barriers and flung itself into the articulated lorry of my abuse and illogical hatred. All I wanted was Time Crisis with zombies, but no, apparently when facing the international organisation of smallpox carriers, the smart thing to do is stand perfectly fucking still until everything around you has died or killed you. As if not being able to take cover AT ALL didn’t piss me off enough, each checkpoint feels like a calendar month.
What I discovered while doing this was that Umbrella Chronicles can’t really be compared to any even half-arsed shooter, so if you don’t mind, I’m going to carry on mercilessly beating the shit out of it in my comfort zone. My biggest problem with every Resident Evil game ever is the dialogue, which is as staggered and annoying as climbing a huge flight of stairs made of bourbon biscuits. It’ll frequently fall through, there can’t possibly be anything worth the trouble at the end and you would have much preferred to eat it instead. But the key reason I only played it for a few hours before trying to smother myself was a similar reason I never finished the original Rainbow Six Vegas, but at least I could respect that. You see, Vegas was a hard game even though you cold take cover and hide like a little girl before someone inevitably decided to paint the level with your tender brains. Vegas may have kicked my arse, but it did so fairly and expertly; making me rethink my priorities and dashing any hopes I ever had about appearing in some sort of games tournament. Umbrella Chronicles, however, decided to glue my feet to the floor and shove half a zoo of zombie animals up my arse. Just being able to take cover behind frankly anything would have seen Umbrella Chronicles going down smooth.
Once a game decides it doesn’t want my to finish it or even progress at all, I decide it’s about time that game is prescribed a lethal dose of humility. With the Wii let down and flicked out of this competition like a gnat with premium bonds, let’s get cracking on some real FPS’s. Well, a pair of half-arsed FPS’s, seeing as COD4 is fast approaching its birthday and talking about Halo 3 at all on the internet is a sure-fire way to get your house burned down.
So, firstly, what attracted my to Haze and Turning Point? Generally when I pick a game to write about, it’s something I’ve been waiting for, something I can think of something really rude to say about it or I’ve read the box as it’s been delivered and thought “hmm, that looks interesting”. Battlefield Bad Company is one of the latter, so expect that to show up pretty soon. When Haze was launched, I had the privilege of working virtually full time at a games shop over about two weeks and I was the only person to sell any copies of it – two, in fact – and I also got to personally bring back these two copies almost immediately. I found this interesting because for a game hyped to buggery by every Playstation fanboy, it sold actually impressively badly. Naturally I had to investigate the single most powerful tool in shutting up fanboys. Turning Point, on the other hand, was another one of those games that managed to get released without many people noticing; and for a game that didn’t involve the words “xtreme”, “trains” or “hot wheels”, I found this intriguing too.
Every shooter I bother playing has to have some sort of USP (the key word in that is unique, so that’s all you have to worry about), and I honestly doubt Haze was certain about what it was. In Turning Point, it’s quite simple: it’s WWII time(ish) Winston Churchill is dead and the Nazis are taking over the world. OK, not exactly unique, but it’s stuff like that I get attracted to like a fly to a bug zapper. And sure enough, I usually get zapped in the face; with the possible exception of when they went off on a tangent on Enterprise and decided to make a two-part episode set in Star Trek’s famed “alternate universe” – which I fucking loved.
Anyway, Haze’s problem with its USP is that it thinks that having a plot twist is a USP. When you remember that it’s wise to advertise a USP, you see that Haze looks completely retarded without even having to play it. Unfortunately, so many games have double-crossing plot twists that any game without a twisty plot is much more interesting. Before I ramble on about how Haze could have been more interesting than some old carpet, I need to explain something.
In Haze, you are a Mantel soldier – i.e., a mercenary. But more importantly, you’re given Nectar, which in my head is a mixture between steroids and crystal meth; and when a faceless military organisation starts pumping its soldiers with crystal meth, it’s no surprise they may be lying about their motives. After playing for about 20 minutes, Captain Brainstorm – aka Sergeant Carpenter – picks up on this and defects, just as the box explains. Then it’s up to you to work with the most irritating people in world to take Mantel down, although from the way they scream abuse you can’t blame anyone for thinking they were actually terrorists.
Anyway, Haze would be greatly improved if Ubisoft hadn’t decided to stick to the pussy idea of being a hero, and instead decided that Carpenter finds out what Mantel is up to and decides to go along with it. I mean, come on, it’s a game! It’s supposed to be fantasy! I’m sick of playing some chiselled American soldier out to save the world from evil. Why can’t I choose to just be the biggest bastard who ever bastarded a bastard in the face? This is why I loved Fable (and why I’m sure I’m going to be let down when Fable 2 is eventually released), you could choose to be good or evil with no real consequences, you just did as you pleased. On top of everything else, it’d really piss off Jack Thompson.
Now that I’ve thought of another brilliant idea surely no developer will ever gaze upon, I can get on with repeatedly mashing together Haze and Turning Point in some twisted game of virtual conkers. In my mind, the most important part of any FPS is to balance speed and weight in the aiming, and it you can’t get it right by default, then it can’t be that hard to shove sensitivity adjustment things into the options. You know, “adjust x axis”, “adjust y axis”, nothing fancy but quite adequate for finding your sweet spot. With Haze, I didn’t really find it to be much of a problem even with Sony’s pleasant looking, but in practise useless, analogue sticks. Turning Point, on the other hand. Gave me the option of default, slow and fast. By default up and down is absolutely fine, but turning around takes a fortnight, so when you want to leg it like the civilian you are (and naturally you are just a civilian with massive balls and a gun, I mean heaven forbid you get to play as a soldier in a war game), all you really get is a face full of the bullets you were trying to hide from. The smart choice is to turn the horizontal sensitivity up… ah. You see, the pair are tied up in “look sensitivity”, which means that by the time you’ve managed to turn around comfortably, the slightest nudge up or down will fuck up your world more than being stabbed in the face with a talking hamster.
That annoyed me, because I really wanted to like Turning Point, so I pressed on. You see, I stopped playing WWII games after Medal of Honour 2, and wondered why no one else did – once you’ve spent enough time with a 60-year old rifle, you realise that Tom Clancy has a much better idea on how to make a shooter.
Another thing about shooters as of late is that you quickly find a favourite weapon and it sees you through to the end, aside from once or twice when you needed a rocket launched – which has also become the FPS bitch, and will kill you if you hit anything less than a mile away but somehow has the splash damage as dropping an elephant in the battlefield. Suspiciously, most rocket launchers take about as long to reload as hoisting said elephant up on a crane, ready to be dropped again. And hang on a minute, any homing rockets also seem to follow their target about as well as an elephant that’s been dropped on its face from 80 feet… what the hell are developers doing to elephants?!
What was I getting at before I turned into Ross Noble? Oh yeah, favourite weapons! Far too many shooters these days leave you picking what inevitably turns out to be some sort of rifle as you best friend in the whole game, and makes you feel silly whenever you try straying off to another weapon. COD4 got around it by dropping you in a variety of obscure situations, which left you needing either a bullet hose, a sniper rifle, anti-air/tank weapons and of course SMGs. Haze, on the other hand decided that the Mantel rifle is more than capable of dealing with pretty much every situation and everything else has the accuracy and poise of a fat kid at McDonald’s. Turning Point got around this by letting you use the gun you’d prefer to use until the end of time only once – by only giving you ammo for it at the start of one level, the rest of time you only really had ammo to use some shitty German SMG. Fucking woo.
If we can briefly stick to methods of dishing out pain, Turning Point and Haze both used some interesting ideas, rather than holding down the melee button until everything in front of you breaks. This is still Condemned territory, but it’s worth a mention with these two. With Turning Point, you walk up to your target, press B when prompted and the quickly press down on the d-pad to your victim hostage or you can press up to twat the shit out of that bastard. Should you choose the latter (as I did all but once, in the interests of science), you’re treated to a third person animation of… whatever his name is… beating the shit out your dear Nazi friend. Don’t get me wrong, you don’t play a single hand in the actual fighty bit, but it is still strangely satisfying in a world of lame FPS melee attacks. It’s a bit like the bit in Casino Royale when Daniel Craig got tied up and hit in the bollocks with the knotted rope – well, not quite on the basis that you can actually watch the beatings in Turning Point, rather than turning away and holding onto your bollocks for dear life.
As this is a comparison, and because I’ve already said it’s interesting, I guess I should get talking about why the melee attacks in Haze are worth mentioning. Well, in the past when you melee an enemy in a shooter, the melee you straight back and this generally carries on until someone dies or someone else gets bored and realises they actually have a shell in their shotgun. In Haze though, some clever arse realised that there aren’t many people who can react immediately to being cracked across the face with a big lump of iron or fist, and as a result, when you give someone a smack, they take a moment to recover and twat you back; and it works both ways. What’s more interesting is how this system works when you play as a rebel. This may be a personal thing, but I’ve always wanted to play a game where I can steal my enemy’s weapon, shove it up their nose and scream at the top of my lungs “HOW DO YOU LIKE IT MOTHERFUCKER!!”. It’s possible that I just don’t react well to campers. Either way, as a rebel, once you’ve given your ex-comrade an Oltronion vasectomy (watch My Hero with that bloke off Father Ted, it involves bricks), you can then pinch the gun out of their hands and then shoot them in the face with it. And when the little bastard’s been hiding behind a rock taking pot shots at you for the last 5 minutes while you’ve had something bigger to deal with, nothing is more satisfying than making him eat on of his own bullets. Nothing.
But not all is well with these two games; you couldn’t really pass either off as a commercial success and there are reasons why. Haze, for instance, starts off with you spending quite a lot of time with some of your squad, and I pray on my knees until I’m up to my arse in my own blood and cartilage that I was supposed to laugh and these two idiots are a bold-faced satiristic statement about Republicans. If, on the other hand, they were a serious attempt at showing casual/realistic banter between human beings, then I’m afraid I’ll have to hold my head below the aforementioned pool of blood and cartilage until my brain stops making impulses, for I’d have given up all hope for the world. I wish I was being melodramatic. Turning Point also suffers from a criminally half-arsed art department and for the first few levels of the game I couldn’t help but notice I wasn’t fighting Nazis, but instead I was fighting a legion of Adrian Edmondsons. And seeing as I love Adrian Edmondson, I was upset that I had to repeatedly kill him, especially with something as dull as a German SMG.
Both of these games got off to good starts, with Haze I was presented with lots of mercenary action and a lovely drug to make the annoying little bastards not so much glow, but look like they were rather on fire a bit. There was the little fact that Haze uses first person cutscenes which it tries to pass off as interactive by letting you look around a teeny tiny bit, but at least it makes up for them by having moments when the Nectar starts wearing off and you realise Mantel soldiers only see what they’re supposed to – and it’s genuinely chilling when you and your squad walk through an empty room and your vision screws up showing blood all over the walls and your armour along with a big pile of rebel corpses, then they disappear with no reaction from your squad. Turning Point gave me a good feeling at the start thanks to a cuts scene showing a 1940’s New York being blown to pieces by Germans. And frankly, if America couldn’t see the massive fleet of Nazi bombers and such charging across the Atlantic, it deserves to be turned into a smouldering crater.
Annoyingly, I wanted to give Haze a damned good kicking and run it in the face of everyone who was looking forward to it (much in the same way I enjoy laughing at everyone who’s been waiting for Splinter Cell Conviction), but Turning Point doesn’t had anything that can match it, all it has is the question “what if…?”, which is what games should be like in my opinion, but they still need more. What they also need is to run smoothly. I mean, both of these games are disappointing when it comes to graphics, and neither of them do anything to justify being so fuck ugly. Haze has loading times best described as simply painful, and Turning Point… well, remember when Halo 2 came out and people were complaining about how the “popping” in the cut scenes was molesting their children and slapping about their mothers? Well, Turning Point just, in fact I don’t know… I think it just keeps forgetting to load up the whole level before you get to it, and to top it off, most of the textures are so ugly, you can’t really tell when it’s done.
If you’re keeping score, Haze is ahead right now, because although the backdrops in Haze actually look like cardboard cut-outs, Turning Point is generally pretty damn ugly and pop-tastic. In the interest of being fair, I can still slap these two about a bit for making the same mistakes. And so I shall. The splash damage is absolutely ridiculous in the pair of these games, and what terrifies me more is that it’s starting to make me believe that I’d be find if I stood at one side of my room and rolled a live grenade to the other side. And having that thought floating around in your head when prone to bouts of biblical boredom is a dangerous combination. That said, mini-nuke grenades still wouldn’t do much with the main characters in these games, and the pair of them seem quite capable of surviving anything right up to a grenade hanging out of their arse exploding. Then it takes little more than a sneeze to recover.
The last excuse I’m going to use to crack these two games’ heads together is that they have the least likeable characters ever. In Turning Point, the main character is a builder of some sort, and the only reason he isn’t a soldier is because he can’t be arsed. Now that demolition is a bigger business in America, he decides he might as well join the resistance, with his only real motive being to get his job back, I imagine. Somehow he’s arguably the best soldier in the 1940’s, but just can’t be arsed doing it until a bunch of Germans land on his face.
And Carpenter in Haze? Don’t you dare think I’m letting him get out of this in one piece. He’s a whiny little bitch with commitment issues and I much preferred him when he was drugged up to his eyeballs on steroids, at least he didn’t talk as much then. On more than one occasion, I actually tried reaching into my TV in order to slap the little bastard around a bit. Having finally put my hatred of Carpenter down in words, it makes sense why I found myself deliberately stepping on grenades, landmines and anything else explosive I could find. He also has no friends. Well, I doubt he did when I was done with Haze, having shot his schoolmates in the face and then realised that friendly fire is turned off once you’re a rebel – which really annoyed me on the last level when I got lost while being followed by a big group of very loud, very hostile Mexican freedom fighters. It’s one of those things I wish I’d noticed earlier. I could have saved about 200 bullets.
I should make a judgement now, seeing as I seem to have more than made up for my recent silence on the internet. The thing is, do I deal the final blow to the bloodied Turning Point, or the now toothless Haze? Well, Turning Point tried incorporating 3rd person action in a 1st person shooter, which as you can imagine, doesn’t fit and doesn’t work; then there’s the fact that I actually had high hopes for it, whereas I was just trying to find out how bad Haze actually was.
This is a bit of a mess then, somewhere outside splattered across the road of prejudice is Umbrella Chronicles, which was adamant to fuck itself over as quickly as possible; in one corner I’ve beaten Turning Point to a pulp then kicked it in the bollocks for not living up to my expectations, and I’m left with the judgement that Haze is a shit game with good ideas. And that’s a shame, because if Ubisoft had decided to let someone vaguely intelligent to take control of Haze, it could have been really quite good.
(I'd apologise for the lack of pictures, but all I could think of was porn... and I think you've got enough writing out of me to make up for it).
Wednesday, 18 June 2008
Friday, 13 June 2008
Orcs & Elves
This of course leaves me with the choice of pulling another fashionably late review (Mass Effect comes to mind) out of my arse, when brother dearest came to my rescue, bubbling with excitement over something for the DS by the name of Orcs & Elves. Having mistaken this for Pixar’s latest attempt at milking the Shrek franchise to a very fine and equally dry powder of it’s former cash cow, I decided I’d rather join Uncle Sam and rummage around with both hands for something to write about this week. Having achieved nothing but a very dodgy walk, I stopped screening my calls and agreed to give Orcs & Elves a try; full well in the knowledge that I’d only ever be a bottle of Tequila away from convincing myself I never laid a finger on the blasted thing. It worked with Kane and Lynch.
Now that I’ve managed to put all that childishness behind me, I can crack on with the act
ual review, rather than my misadventures of the week. In Orcs & Elves, you play as Elli, the um, Elf, who for some bizarre reason never says a word but gets along just fine thanks to his talking wand; who has a name, but also has a habit of boring me to tears so much that I dare not remember it. The game begins in some generic dungeon with no explanation or even half-arsed attempt at a back story, but everyone keeps talking about some Dwarf king you’re apparently here to talk to about… I don’t know, the legal age one can work for a games developer?Orcs & Elves looks similar to Doom, which about 15 years ago would make it the dog’s pride (always left) and joy (by default, right). Unfortunately, this isn’t 15 years ago, and so the dog’s bollocks it is not. There’s some reference to the apparently “award winning” Doom RPG being made by the same people, but if I had to guess, I’d say said award was probably “biggest commercial challenge” – I sure as hell haven’t heard of it. Never mind that, though, Orcs & Elves is more than capable of letting itself down. For a start it’s a turn based RPG, that also happens to be first person. In this situation, I usually end up decided that the game may have its good points, but is let down by the ‘press a button and wait a long time for death’ combat (with the exception of Mario RPG on the SNES).
However, my problem with Orcs & Elves isn’t that the combat is turn based, oh no, the combat is generally very quick but can still leave you with enough time to rustle up some wine, and even a good vintage at that, while you plough through potions and spells, decided the fate of your foe while they sit there very politely waiting for death. The absolutely massive, completely unbearable irritation in Orcs & Elves is that the whole mother-fucking thing is turn based. When I rule this world, I’ll see to it that someone embodies the turn based method (of everything), and then are to be thrown out of the highest window of my evil lair then skullfucked when they land for good measure.
If KOTOR 2 and Mass Effect proved anything, it was that – well, that film grain sucks – and that everything’s better without a turn based system. Including darts. This leaves me wondering how the holy shitting hell we’ve made it to 2008 while still carrying the haemorrhoid that is turn based gameplay. All the turn based system in Orcs & Elves achieves is turning a videogame back into a board game, only replacing the undisputable dice mechanic in favour of “randomly” generated chance/turn/bollocks, I don’t care. By turning Orcs & Elves into essentially a board game (with every step counting as a turn), it is completely impossible to ignore the fact that it’s Dungeons & Dragons, only without friends to play with.
Somehow EA managed to take the epitome of social suicide, and then wrap its skull around a very antisocial bollard shaped like an appendix and covered in glue and poison. With the very worst that classical music has to offer playing incredibly loudly to boot. As a human being who doesn’t see the world in tiles and dice rolls, I have vowed to never play Dungeons & Dragons, and only played the rip off because I was mislead. Then again, it was probably my own fault for believing something to be interesting, by taking the word of someone who actually enjoys Myst.The end result is something that has a vendetta against social life as a concept, looks almost impressively out-dated and still only has about 4 character models, and just as many hours of gameplay. Adding to that, there’s the fact that the final boss battle is about as fair as being sent to Guantanamo Bay, via Alcatraz, for peeing behind a bush in the middle of a the countryside. With that combination, I wish I’d rather sold a kidney or so to pay for Rock Band.
I’m not going to stop kicking the shit out of Orcs & Elves yet though, I’ve got plenty to say about boss battles in general, and Orcs & Elves pretty much volunteers itself as a punching bag for the subject. Off the top of my head, Orcs & Elves is the best at demonstrating how not to do a final boss battle, with Twilight Princess being a shining example on how it should be done.
Rule one: make the final boss someone you’ve spent the biggest portion of the game wanting dead.

This isn’t exactly hard; just introduce the antagonist early on. If said antagonist hasn’t already been portrayed as the bastard to end all bastards, then after an hour, have him punch a puppy in the face or something. For some reason, games of late seem misguided in attempts at plot twists, so I’ll spell it out. It doesn’t mean change the bad guy 10 minutes before the end of the game.
Rule two: make the boss battle epic.

Another trick modern games seem to be missing. In the old days, boss battles were epic by, despite looking shite, being long but by no means artificially lengthened by perpetually respawning peons who you’d have to mow down one by one before continuing the fight. The only time it’s even remotely acceptable to ignore the rest of that is when you introduce some awesome cut scenes or at least utilise the power of modern consoles and make everything look awesome.
Rule three: make the boss feel like you can kill him.

This one could be two separate rules if you just place the stress in different places. First, you should be able to go into a boss battle knowing that it’s possible for the fucker to die. Second, the boss shouldn’t feel like a strong breeze will cause him or her to bite it, otherwise it just raises the question: how could such a wussbag become the bane of everything and anything? Is the world populated entirely by the inbred and retarded?
I seriously doubt that anyone is going to read that, then take it on board and make a game, there’s obviously far too much money to be found ripping off everything else.
Next week I’ll be trying my hand at innovation, so expect pain and suffering. Until then, remember you can still get hold of me at the usual place:
phill_j@hotmail.co.uk
Wednesday, 4 June 2008
Uncharted: Drake's Fortune
I guess with all that in mind, the only PS3 game out worth my attention is Uncharted: Drake’s Fortune, and now we’ve established that I bring you this week’s review of Uncharted. I suppose it’s about time I gave this one a whack, seeing as everyone at work who asks me what games to get when they buy a PS3 gets the answer “Uncharted” without any real thought.
As Indiana Croft – uh – Nathan Drake, sorry, you start out on a boat in the middle of somewhere preparing for an appearance on the BBC’s “Who do you think you are?” by digging up your ancestor’s coffin, then decide to be a right smart arse and find a treasure he spent his entire life looking for and somehow by the end of the game only a day has passed and you’ve done more than found the bloody thing. Unfortunately, along the way you’re attacked by pirates, mercenaries, some mercenary pirates, an upper class British treasure hunter (who isn’t Lara Croft) and his dickhead Spanish lackie/’recruitment operative’.
That all sounds like pretty standard, if not at all original, treasure hunting adventuring goodness, but I do have my own personal bone to pick with it. If you, Nathan Drake, are the only smart arse who knows where your ancestor, Francis Drake, buried all the clues to a secret treasure, and you’re the first one to find said clues, then consequently the first one to get to the location of said secret treasure, then how the bloody hell did all those mercenary pirate fellows not only follow you but beat you to every single secret room/library/gallery/jungle opening when you’re undoubtedly the first person to set foot there in 500 years?
Surely if all these mercenary pirates can stay a few steps ahead of you while in search of some big ass treasure, they should logically show up somewhere, spot you, then instead of insisting on risking everyone’s lives in a very one-sided battle, they should just fuck off, following their gut instinct until you show up again, then repeat. They seem pretty good at it anyway. Aside from the fact that you’re constantly following the mercenary pirates even though you’re the only one who knows where they treasure is, even though it’d make perfect sense for them to follow you, occasionally catching up a trying to beat the shit out of you; there’s also the fact that there an awful lot of the bastards showing up, even though there’s actually only about 4 of them but they all seem to keep springing back to life whenever you find somewhere new.
Right, I think that’s enough of that continuity error before I spend the next three weeks rambling on and on, no doubt repeating myself more times that you dare count.
In all fairness, Uncharted starts on a fairly high note on the basis that it’s a proper “next gen” title, but at least it refuses to conform to the irritating formula that ‘brown + dark = real’, and as such is an incredibly vibrant and colourful world crammed with the same level of plant life that gives Far Cry a run for it’s money. Actually. If we’re using the “next gen” buzzword, I suppose I should say that it gives Crysis a run for it’s money, rather than the relatively old, mouldy toast that was Far Cry and its exact duplicates with slightly different names. Never mind though, my point is, it’s bright and green, and having spent a worrying amount of time living in a city environment, much like the rest of you, no doubt.
The first hour or so of Uncharted was really enjoyable, actually, partly because it left Nathan uncharacteristically quiet, but mostly because it involved little more than climbing around, admiring the scenery, which is what I loved about Assassin’s Creed. That, however, planted a worry in my mind. With Assassin’s Creed, I enjoyed climbing around slitting throats for a few hours, and even the bits between them when I was causing all sorts of reconnaissance-related havoc, right up to the point when I realised I’d been playing it for about 10 hours and hadn’t done anything else at all.
Uncharted, however, decided to stay clear of this, because after the first hour, right up to the end credits, the words “cinematic gaming” kept popping into my head, for a number of reasons. First off is the bonus that it all looks very good, then unfortunately, things start going wrong. Unlike the glory days of Tomb Raider, when you’d spend a lot of time climbing around solving puzzles, occasionally stopping for a very acrobatic fire fight, Uncharted decides to follow the path of frankly every smegging game involving anyone with brown hair (sans moustache), which is to have you shoot your way to the end credits from cover, occasionally stopping to solve a small puzzle, which opens up another duck-and-cover fire fight.
There’s also the fact that Nathan is in my eyes, a very unlikeable character, who by the look of his shirt can’t eat a shepherd’s pie without a bib, and will not shut the fuck up. He’s a cross between Flick from A Bug’s Life, and a jar of blackcurrant jam – which as you surely know is cockiness in a jar (bastard stuff stains like a motherfucker, but it tastes great and it sure as hell knows it). Said cockiness surely isn’t helped by the fact that he single-handedly manages to wipe out an entire regiment or mercenary pirates (or fleet, or whatever the hell you call a group of mercenary pirates). The bit that really made me void the warranty for my lovely TV was the fact he had about 3 one-liners he’d use in each of the many fire fights, and the generic problem is that they’re a) repetitive and b) not even remotely entertaining. There’s also the fact that he did a scoff-worthy impression of Sam Beckett whenever someone dropped a grenade near him – which as it turns out is incredibly frigging often.
Which leads me nicely to something else that annoyed my about Uncharted. During the completely unavoidable fire fights you naturally have to take cover or die, only after about 30 seconds of which, that stone pillar you were soiling yourself behind crumbles is if it was in fact made of Lego, which I assume in practise wouldn’t hold up for more than 30 seconds in a fire fight. Inevitably, that frequently leaves you with the choice of stay in cover and die or die when shooting, or die when trying to run away. And in the final boss battle this is only amplified to the point where I was just glad Sony had decided to sell PS3 pads in twin packs for a similar price to single pads. It was this point when “cinematic gaming” came into my head once more. Only this time it was because the linearity of Uncharted was so evident it felt like I was following a script. Every time I tried deviating from the script I was greeted by the world’s best shotgun in the hands of an award winning marksman.
As such the exploring that I liked so much drained away like a cup of tea that’d been left alone for so long that it’d not only gone cold but the sugar had been reconstituted as a horrible brown goo at the bottom of the cup. Interestingly, that metaphor’s even more suitable than I initially thought.
If you were to look at Uncharted with that in mind, you’d assume it’s not really a good game at all, but at least it all looks very nice and the exploration bits are very good until the times when Nathan is feeling suicidal and decides to occasionally leap blindly to his death if you don’t hold the analogue stick in exactly the right position when the camera angle suddenly changes . But yeah, it’s pretty good, but by following everyone else by introduces a big dollop of action-heavy mayonnaise to the fruit salad that is the rest of the game, it’s once more nothing particularly special.
If, on the other hand, you’re one of those people with a crap goatee, a cheap burette and insists on constantly wearing an open shirt with a t-shirt underneath, who gets a little too excited by the term “cinematic gaming”, then you’ll love the consistent prettiness of Uncharted so much that you’ll overlook the obvious rip off of numerous big blockbusters and Tomb Raider games, and I guess it’s probably just me who hates being condemned to play the game exactly how it wants you to. At least it feels that way judging by how many people I’ve heard complaining that San Andreas was better than GTA IV, despite my objections that pretty much everything that was cut out of San Andreas wasn’t only pointless, but pretty shit in the first place and that… you know what, screw it, I’ve had enough of saying how much better the freedom and realism is in GTA IV.
Drop me some abuse at:
phill_j@hotmail.co.uk
(I'll start putting pictures back up when I get my internet sorted. And a mouse).
