Just to be clear before I start, I was intelligent enough to play the Xbox 360 and PS3 versions of Star Wars, full in the knowledge that the Wii version would at best be nothing short of gimmicky. And shit.
With that in mind, I got to play the game in all its Euphoria and DMM enhanced glory; I’m also now cynical enough about Star Wars that playing with the new physics was my main reason behind playing The Force Unleashed. So, as literally everyone now knows, you play as Darth Vader’s secret apprentice during the exact time that no one really cares about.
That’s a little too much story than is really necessary when you make a game that lets people fling storm troopers around “because they feel like it”. But it’s not just about flinging storm troopers around; you can also throw heavy things at storm troopers. Or launch storm troopers into orbit. Or smash them into the floor at astonishingly comical speeds. It’s so much fun that I decided to ignore the fact that all lightsabers act like little more than great big glowing bats (apart from when I cam across a purge trooper, in which case I began cursing this oversight with the intensity of a thousands women in labour).
I can’t think of much to say about The Force Unleashed, other than it’s generally very good for what it is. It’s a very linear action game with some basic RPG elements; cool physics and Jedi. I wouldn’t call it perfect, but it was good enough make me actually want to play through it rather than just try reaching the credits to write one of these in the hope that someone with a little too much money will read it and give me some of it.
That said, the auto-targeting system is just plain awful even by my low standards (considering I was frankly amazed by the auto-targeting in GTA IV and Crackdown). And when I mean it’s bad, I mean I think I may have seriously upset the person responsible for it, because in one particular part of level involving big explosive pieces of scrap and hostile tie-fighters, the obvious course of action was damn near impossible. While I could occasionally grab hold of one tie fighter and slam it into another, all my other attempts resulted in whatever I eventually manager to grab with the force either exploding instantly, or getting launched into the nearest wall no matter which direction I pointed. The only feeling this managed to provoke was that same feeling you get when grocery shopping; you know when you’re getting something out of a fridge that has mirrors and you don’t realise that they are in fact mirrors? Yeah, that same sense of eventually embarrassing futility.
Now that I’ve come to write about it, it has suddenly become painfully obvious exactly how simple the formula for The Force Unleashed really is: star level, have a fight, head somewhere else, occasionally pick up a couple of holocrons, have a bigger fight while you’re trying to do something else; then finish with a boss fight and do the whole thing again. Don’t get me wrong, there’s a certain something that means it never actually boring. Sometimes disheartening, like when you’ve had to repeat the same fight about 7 times because every time you clear some rooms, some bright spark decided it’d the game could be significantly improved by introducing more heavily armoured imperial forces while you’d rather be looking for mountainous piles of bandages and cotton wool.
So, ok, it drops the ball a couple of times and yeah, it does concentrate on all the action intensive crap from the prequels, but I’d still hold it as one of the best Star Wars ever games made. Although that may be because it takes turn-based combat and exiles it to the deepest, darkest depths of some long forgotten ditch on some moon somewhere. Hell, if they actually finished Knights of the Old Republic 2 and used some real combat without using any frankly bewildering babble about how the roll of a virtual dice you can’t see decides whether you die or do a little bit of damage, then I’d happily dub it my favourite game of all time. Holy crap, that really hurt my brain.
But someone at LucasArts decided that they really don’t like me, so it was never to be.
No!
This isn’t about the back catalogue of LucasArts and how they’ve made some brilliant games, some shit games and just occasionally missed the mark of perfection by a margin so slim it’s only worth mentioning to stop more intelligent people taking the piss out of you. This is supposed to be about one particular game, The Force Unleashed and so help me, the only tangents I’m willing to go off on are ones that are funny.
What we also have in The Force Unleashed is another problem with modern games that’s really starting to annoy me, and I’m certain I brought it up in Haze. You start the game as the evil Sith Lord’s equally evil S&M bitch who will quite happily maul legions of storm troopers if it involves tracking down and royally violating Jedi with your lightsaber and fists of force-imbued fury. Despite the number of times Darth Vader betrays your character, he remains oblivious that Vader is in fact the emperor’s S&M bitch and that’ll never change. The main problem I have with the story in The Force Unleashed is that it takes a perfectly evil Sith apprentice, and gradually turns him into another angsty Jedi teenager who decided to genuinely try overthrowing the empire. And yes, I do know that you can get an evil ending (heaven forbid someone makes a game with just one ending these days), but the whole story arc begs for a hero who’d rather shove his lightsaber up the emperor’s arse rather than taking Vader’s place as the biggest and baddest asthmatic S&M bitch.
If you can forgive the completely random auto-targeting, there’s a lot to like about The Force Unleashed and it really is worth getting; but I’m personally waiting for Fable 2 for some good old wholesome evil and corrupt gaming while I’m not too busy playing with my dog. If not, you’re an idiot.
Incidentally, if you’re on facebook, you could do worse than joining my group “Fable 2 will be good or Peter Molyneux’s dog will die”.
Showing posts with label star wars. Show all posts
Showing posts with label star wars. Show all posts
Friday, 10 October 2008
Tuesday, 9 September 2008
Spore
By this point, both of my regular readers will be aware of how I feel about PC gaming, and that as far as I’m concerned all you PC gamers need to be sent somewhere labelled as “E3”, but instead replace all the shininess and half naked women (who must surely be upsetting their parents) is replaced by someone better than Paul McKenna, who can then hypnotise you into the normal way of thinking that is “coding does not equal fun; thus patches, installation keys, reboots and constant upgrading and anything else that requires that much work just to play the fucking thing is not fun”. A key example of this is when I recently installed the complete original Sims game, which took me literally an hour and 18 motherfucking disc swaps. Seriously, I changed the discs 18 times, and this was without any hiccups.
One of you two will be thinking it serves me right for wanting to play the Sims, but shut up, it proves my point exactly. In general, PC gaming is about as much fun as PC work, and usually there’s just a spreadsheet splitting the two. Anyway, some time ago, I was told about Spore and promised that one of the selling points of it was it was being designed to run on pretty much any PC. After I spoke to someone more interesting, I was told the really interesting thing about Spore was that it lets you make an alien race, starting from the very beginning as a microbe, then working your way up the evolutionary chain, then the food chain until eventually your alien race ends up with a galactic empire.
Now that I’ve written that down, it’s basically an extended version of the Sims & SimCity; but fuck it, it’s all customisable and shit. Having decided that I’d be more mature and make a race of interesting aliens that don’t look like they’re from Star Trek (or just a race of giant penises), I decided to fuck around with the creature creation tools as much as possible, I wound up with something resembling an understandably pissed off, fat platypus gorilla; then accidentally ended the species’ evolution with something that wouldn’t look out of place in Tim Burton’s The Nightmare Before Christmas.
At first this filled me with woe for making a creature whose head actually touched its arse if it tried looking up, then I decided to be proud of this monstrosity, partially because I was stuck with it, but mostly because this six-limbed, ugly bastard was pretty much the point of Spore. However, it was at this point I nearly died. I realised that my microscopic, style-over-function, energy saving midget of a PC was running Spore very smoothly, albeit with the settings on low, but frankly, it’s a hell of an achievement for something bought as a complete package with an on-board graphics card. I was seriously expecting it to install, then get a message off EA saying they’d successfully stolen £25 of my money and there was no way for me to enjoy it or get it back.
But never mind my hideous monster, or his space ship which resembles a green USS Stargazer (because it wouldn’t let me make an Enterprise). I’m here to tell you what I thought of Spore before I get far too curious and read up what everyone else thinks about it. I was initially sceptical about Spore, partly because it’s been delayed at least two years, but mostly because it was originally SimEverything; which to me said it was going to be the Sims, but with weird monstrosities.
Luckily I was treated to something a lot more interactive, and a pair of stages that had me rediscovering the word “nomnomnom”. The thing I like about Spore overall, is its simplicity. Even though it was on easy mode (fuck you, I’m getting to grips with something different than I’ve ever played), the controls were kept simple, as was, well, everything else. Click on something to eat it/use it/fuck it, depending on if you’re set to nice or dickhead mode. And that’s pretty much how the whole game plays out, even when you evolve to the tribal, civilisation and space stages.
Having said all that, and the admiration of the simplicity of Spore, I do think that called Spore very flat is perfectly reasonable. While I personally believe that all the needs and desires of Sims is a perfect way to introduce OCD to any given nation; the lack of pretty much everything other than a health meter at any given stage seems like a let down best described by remembering the first time you got Sky TV, then looking through a year later and realising there isn’t really that much on offer. Sure it’s fantastic to start with, and you can never imagine getting tired of it… but sooner or later you’ll realise all you’re doing with your time is neglecting the few friends you have in order to watch repeats of shit 80’s sitcoms and wondering why none of the few hundred channels you pay for shows Star Trek anymore.
Hindsight has once again proven itself to be a cynic’s most powerful weapon, but until I actually reach that level of boredom, repetition and general melancholy, I’m pretty determined to enjoy Spore and the trouser-tightening feeling I get from being given the power to condemn not only a single person, family or even city to hell and damnation; but instead given the power to make a whole alien race’s entire existence incredibly uncomfortable and inconvenient (such as locating said alien’s arse directly about it’s head).
I may at one point try the extreme lifestyle choices – pussyfied vs. the borg – but I’d rather delay it because I seriously doubt these choices work nearly as well as Fable, which for me still has massive replay value even today. Much in the same way that I still love DS9.
Should your short term memory be functional, you’ll have no doubt noticed a recurring Star Trek theme, but what can you expect from a game that gives me the option of making an alien race, then eventually letting me make a galactic empire with the option of designing their space ships? Yeah, I thought so. I’d like to see anyone who made it to the space stage of Spore and still hasn’t made anything the resembles something from a Sci-Fi series/movie. When I find this person, I can bring him to the Manchester University’s science department and have them disembowelled, studied and used as proof of life on other planets.
I’m really just waiting for the Event Horizon piloted by Care Bears.
One of you two will be thinking it serves me right for wanting to play the Sims, but shut up, it proves my point exactly. In general, PC gaming is about as much fun as PC work, and usually there’s just a spreadsheet splitting the two. Anyway, some time ago, I was told about Spore and promised that one of the selling points of it was it was being designed to run on pretty much any PC. After I spoke to someone more interesting, I was told the really interesting thing about Spore was that it lets you make an alien race, starting from the very beginning as a microbe, then working your way up the evolutionary chain, then the food chain until eventually your alien race ends up with a galactic empire.
Now that I’ve written that down, it’s basically an extended version of the Sims & SimCity; but fuck it, it’s all customisable and shit. Having decided that I’d be more mature and make a race of interesting aliens that don’t look like they’re from Star Trek (or just a race of giant penises), I decided to fuck around with the creature creation tools as much as possible, I wound up with something resembling an understandably pissed off, fat platypus gorilla; then accidentally ended the species’ evolution with something that wouldn’t look out of place in Tim Burton’s The Nightmare Before Christmas.
At first this filled me with woe for making a creature whose head actually touched its arse if it tried looking up, then I decided to be proud of this monstrosity, partially because I was stuck with it, but mostly because this six-limbed, ugly bastard was pretty much the point of Spore. However, it was at this point I nearly died. I realised that my microscopic, style-over-function, energy saving midget of a PC was running Spore very smoothly, albeit with the settings on low, but frankly, it’s a hell of an achievement for something bought as a complete package with an on-board graphics card. I was seriously expecting it to install, then get a message off EA saying they’d successfully stolen £25 of my money and there was no way for me to enjoy it or get it back.
But never mind my hideous monster, or his space ship which resembles a green USS Stargazer (because it wouldn’t let me make an Enterprise). I’m here to tell you what I thought of Spore before I get far too curious and read up what everyone else thinks about it. I was initially sceptical about Spore, partly because it’s been delayed at least two years, but mostly because it was originally SimEverything; which to me said it was going to be the Sims, but with weird monstrosities.
Luckily I was treated to something a lot more interactive, and a pair of stages that had me rediscovering the word “nomnomnom”. The thing I like about Spore overall, is its simplicity. Even though it was on easy mode (fuck you, I’m getting to grips with something different than I’ve ever played), the controls were kept simple, as was, well, everything else. Click on something to eat it/use it/fuck it, depending on if you’re set to nice or dickhead mode. And that’s pretty much how the whole game plays out, even when you evolve to the tribal, civilisation and space stages.
Having said all that, and the admiration of the simplicity of Spore, I do think that called Spore very flat is perfectly reasonable. While I personally believe that all the needs and desires of Sims is a perfect way to introduce OCD to any given nation; the lack of pretty much everything other than a health meter at any given stage seems like a let down best described by remembering the first time you got Sky TV, then looking through a year later and realising there isn’t really that much on offer. Sure it’s fantastic to start with, and you can never imagine getting tired of it… but sooner or later you’ll realise all you’re doing with your time is neglecting the few friends you have in order to watch repeats of shit 80’s sitcoms and wondering why none of the few hundred channels you pay for shows Star Trek anymore.
Hindsight has once again proven itself to be a cynic’s most powerful weapon, but until I actually reach that level of boredom, repetition and general melancholy, I’m pretty determined to enjoy Spore and the trouser-tightening feeling I get from being given the power to condemn not only a single person, family or even city to hell and damnation; but instead given the power to make a whole alien race’s entire existence incredibly uncomfortable and inconvenient (such as locating said alien’s arse directly about it’s head).
I may at one point try the extreme lifestyle choices – pussyfied vs. the borg – but I’d rather delay it because I seriously doubt these choices work nearly as well as Fable, which for me still has massive replay value even today. Much in the same way that I still love DS9.
Should your short term memory be functional, you’ll have no doubt noticed a recurring Star Trek theme, but what can you expect from a game that gives me the option of making an alien race, then eventually letting me make a galactic empire with the option of designing their space ships? Yeah, I thought so. I’d like to see anyone who made it to the space stage of Spore and still hasn’t made anything the resembles something from a Sci-Fi series/movie. When I find this person, I can bring him to the Manchester University’s science department and have them disembowelled, studied and used as proof of life on other planets.
I’m really just waiting for the Event Horizon piloted by Care Bears.
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