Tuesday, 7 October 2008

Too Human

After playing games for so many years, you’d think I’d have learned by now that it’s not actually worth looking forward to a game, especially one that’s been delayed for significantly longer than the train you were actually on time for. But, lo and behold, I made the newbie error of thinking that that Too Human looked totally awesome and that it could possibly be the most interesting and unique games I’ve played this year. And considering that the only significant interruption to the flow of almost dangerous level of mediocrity was Grand Theft Auto 4 (and everyone who disagrees can all go tape themselves to a Scud missile and learn what’s really “too serious”), it couldn’t be too hard for a game to grab that title.

Things started falling apart during the first cutscene, when I became quite aware as to why there had been such a public cat fight between Silicone Knights and Epic over the game engine. I seriously haven’t seen anything as inconsistent as the frame rate in Too Human since the first time I tried making ReadyBrek. Seeing as Too Human had been branded an action RPG, I forked over my hard-earned monies and gave it a wide birth on the understanding that everything would pick up later and I’d have weeks of fun while deciding to be a gallant and pure human knight, or load myself up on enough cybernetics to make the Borg queen say “Jesus Christ, mate, don’t you think that that’s a bit much?”.

But no.

Instead I got a sluggish, tiresome and repetitive Devil May Cry rip off that didn’t even have the healthy supply of hard rocking metal music thrashing away, accompanying images of a goliath, glowing hammer obliterating legions of evil robots. Somewhere towards the end a rather pitiful guitar solo showed up, but like I said in my Bully review, it’s like seeing a whale with a golfer’s glove glued to it. It doesn’t fit and all it does is make you wonder why anyone decided to put it there.

A big problem with Too Human is it makes my favourite genre sound like an excuse for schizophrenia and blatant laziness. You just know that someone tried justifying the slow pace of this “action RPG” by saying it’s an RPG and you have to sit back and take it in, but when asked about the lack of any kind of choice or penalty (for anything at all), someone very similar (but with a suspicious looking moustache and sweater) says that it’s an action game and no one who plays action games has the patience for that sort of malarkey.

So, with that in mind, Too Human managed to almost instantaneously label itself as completely fucking useless. Surely, such a long and complicated birth can have some kind of pay off; some kind of amazing physics engine that makes candyfloss melt realistically? Well maybe, but they made the massive mistake of making a game with absolutely no candyfloss, nor any opportunity to do so despite Norse Gods being renowned for their love of such a fabulously charming way of eating sugar. It’s the only explanation I can think of as to why it took so long to release the damn game, because even the combat (and it’s between 70% and 95% combat, depending on how much fannying around you do with different coloured armour and weapons) is nothing shy of painful; slow, sticky and with such a feeling of futility that makes you wonder if you’re actually in the middle of an MMO, furiously grinding away while your friends are all out kissing girls.

Call me a sucker for flashing colourful lights and other general shininess of sci-fi, because I was determined to see it through to the end; although it was also partly down to an overwhelming desire to not get beaten by such a shit game. Again.

Anyway, my advice is this: don’t bother. Yeah, it’s being marketed as the first in a planned trilogy, but on no circumstances does that give anyone the right to make a game with such a poor ending. Baldur sticks his sword through a table and goes off on a huff. There, that’s it, I’ve just saved you about 10 hours of your life. The whole idea seems drastically flawed… Norse Gods in shiny armour shooting and crushing robots is very cool; but how the bejesus do you classify someone as a Norse God? No one has any super powers, everyone can (and quite a lot do) die and in fact, one of them is blind. BLIND FOR GOD’S SAKE. Towards the end you get sent on a mission to assault hell. In theory, this should redefine “badass” but instead it’s just bland and dry, with the itching feeling that you’ve just figured out where all of Earth’s metal actually comes from.

I don’t profess to know much about Norse Gods or the logistics involved in fighting legions of robots, but I can guarantee you that when mixed with sci-fi and made into a game, the word “boring” should be lost in the deepest depths of the minds of anyone involved. Even if you can’t nail the action, The Lost Vikings proved years ago that you can make a brilliant game if you combine Viking mythology with sci-fi. Again, if you disagree, scud missile.

Whatever, it’s lame and takes a brilliant idea for a story, then gives it a vasectomy. Personally, I think they could have made a massive improvement if they had you play the game as Lt. Commander Worf and then threw in a bunch of driving sections from Burnout. Then bundle the game with a lighter and some sherbet.

Tuesday, 9 September 2008

Spore

By this point, both of my regular readers will be aware of how I feel about PC gaming, and that as far as I’m concerned all you PC gamers need to be sent somewhere labelled as “E3”, but instead replace all the shininess and half naked women (who must surely be upsetting their parents) is replaced by someone better than Paul McKenna, who can then hypnotise you into the normal way of thinking that is “coding does not equal fun; thus patches, installation keys, reboots and constant upgrading and anything else that requires that much work just to play the fucking thing is not fun”. A key example of this is when I recently installed the complete original Sims game, which took me literally an hour and 18 motherfucking disc swaps. Seriously, I changed the discs 18 times, and this was without any hiccups.

One of you two will be thinking it serves me right for wanting to play the Sims, but shut up, it proves my point exactly. In general, PC gaming is about as much fun as PC work, and usually there’s just a spreadsheet splitting the two. Anyway, some time ago, I was told about Spore and promised that one of the selling points of it was it was being designed to run on pretty much any PC. After I spoke to someone more interesting, I was told the really interesting thing about Spore was that it lets you make an alien race, starting from the very beginning as a microbe, then working your way up the evolutionary chain, then the food chain until eventually your alien race ends up with a galactic empire.

Now that I’ve written that down, it’s basically an extended version of the Sims & SimCity; but fuck it, it’s all customisable and shit. Having decided that I’d be more mature and make a race of interesting aliens that don’t look like they’re from Star Trek (or just a race of giant penises), I decided to fuck around with the creature creation tools as much as possible, I wound up with something resembling an understandably pissed off, fat platypus gorilla; then accidentally ended the species’ evolution with something that wouldn’t look out of place in Tim Burton’s The Nightmare Before Christmas.

At first this filled me with woe for making a creature whose head actually touched its arse if it tried looking up, then I decided to be proud of this monstrosity, partially because I was stuck with it, but mostly because this six-limbed, ugly bastard was pretty much the point of Spore. However, it was at this point I nearly died. I realised that my microscopic, style-over-function, energy saving midget of a PC was running Spore very smoothly, albeit with the settings on low, but frankly, it’s a hell of an achievement for something bought as a complete package with an on-board graphics card. I was seriously expecting it to install, then get a message off EA saying they’d successfully stolen £25 of my money and there was no way for me to enjoy it or get it back.

But never mind my hideous monster, or his space ship which resembles a green USS Stargazer (because it wouldn’t let me make an Enterprise). I’m here to tell you what I thought of Spore before I get far too curious and read up what everyone else thinks about it. I was initially sceptical about Spore, partly because it’s been delayed at least two years, but mostly because it was originally SimEverything; which to me said it was going to be the Sims, but with weird monstrosities.

Luckily I was treated to something a lot more interactive, and a pair of stages that had me rediscovering the word “nomnomnom”. The thing I like about Spore overall, is its simplicity. Even though it was on easy mode (fuck you, I’m getting to grips with something different than I’ve ever played), the controls were kept simple, as was, well, everything else. Click on something to eat it/use it/fuck it, depending on if you’re set to nice or dickhead mode. And that’s pretty much how the whole game plays out, even when you evolve to the tribal, civilisation and space stages.

Having said all that, and the admiration of the simplicity of Spore, I do think that called Spore very flat is perfectly reasonable. While I personally believe that all the needs and desires of Sims is a perfect way to introduce OCD to any given nation; the lack of pretty much everything other than a health meter at any given stage seems like a let down best described by remembering the first time you got Sky TV, then looking through a year later and realising there isn’t really that much on offer. Sure it’s fantastic to start with, and you can never imagine getting tired of it… but sooner or later you’ll realise all you’re doing with your time is neglecting the few friends you have in order to watch repeats of shit 80’s sitcoms and wondering why none of the few hundred channels you pay for shows Star Trek anymore.

Hindsight has once again proven itself to be a cynic’s most powerful weapon, but until I actually reach that level of boredom, repetition and general melancholy, I’m pretty determined to enjoy Spore and the trouser-tightening feeling I get from being given the power to condemn not only a single person, family or even city to hell and damnation; but instead given the power to make a whole alien race’s entire existence incredibly uncomfortable and inconvenient (such as locating said alien’s arse directly about it’s head).

I may at one point try the extreme lifestyle choices – pussyfied vs. the borg – but I’d rather delay it because I seriously doubt these choices work nearly as well as Fable, which for me still has massive replay value even today. Much in the same way that I still love DS9.

Should your short term memory be functional, you’ll have no doubt noticed a recurring Star Trek theme, but what can you expect from a game that gives me the option of making an alien race, then eventually letting me make a galactic empire with the option of designing their space ships? Yeah, I thought so. I’d like to see anyone who made it to the space stage of Spore and still hasn’t made anything the resembles something from a Sci-Fi series/movie. When I find this person, I can bring him to the Manchester University’s science department and have them disembowelled, studied and used as proof of life on other planets.

I’m really just waiting for the Event Horizon piloted by Care Bears.

Battlefield Bad Company

Before you start sending me unsavoury messages regarding the punctuality of this review, might I remind you that first and foremost, I don’t get paid to do this. I get paid to stand around a shop all day selling expensive things to people who don’t earn a penny they spend – and with a lack of windows, I’ve actually forgot what the sun looks like. I should also inform you at this point that I wrote a charming piece regarding nightclubs about a month ago, because I couldn’t be arsed writing this review earlier. Incidentally, fuck me, I’ve been really lazy…

Over the course of the last twelve months, I’ve played some decent (note: “decent” as in “nothing special but not actually bad”) FPS’s, some really good FPS’s, and some FPS’s that disappointed me to say the least. Actually, that’s a lie; Halo 3 and Frontlines: Fuel of War were decent, COD 4 was brilliant but I don’t dare play it online from the sheer volume of dickheads I encounter who play it, and pretty much everything else constitutes a big steaming dump on the latrine that is the current games industry.

I’ve also seen some good ideas in FPS’s this year, and more importantly, I’ve watched them fall apart on screen, jump out of the screen and slap me in the bollocks with a great big battered haddock; see Turning Point that FAILED to combine FPS action with some limited 3rd person exploration, and was pretty determined to look like a burnt arse, overshadowing the “what if” scenario which became my favourite after watching that episode of Enterprise. There was also Haze that decided it wanted me to be the whiny hero, when I’d personally rather be the biggest drug-fuelled badass known to man.

My theory of games is that they are supposed to let you do things you’re too much of a wuss to do in real life, for example using GTA 4 to climb to the top of the not-empire-state building with full health, firing a rocket the wall and watching Niko plummet to his fiery and infinitely painful fate, all in the knowledge that even if you don’t crush someone with your charred corpse, you’ll at least give someone a hell of a show. Another would be repeatedly shooting your team mate in the face whenever he (because you don’t know any girls) does anything stupid. As a gamer, in reality, when someone throws a brick at you head you’re more likely to run off home rather than start hurling insults.

Now then, the interesting thing about Battlefield that made me bother to actually remember it’s name can be outlined in the tried and tested phrase “blow shit up”. If you show me any FPS that will let me level the world around me with grenades and tanks, then I probably wont even notice if it looks like a burnt arse; I’ll be too busy landscaping. If you then prove to me that it looks very good while doing so and that I can eventually go to war in a golf cart, there’s little you can do to fuck the whole thing up.

As such, Battlefield: Bad Company has landed me in an awkward spot, chiefly because it’s bloody hard to be funny when talking about a game I’ve genuinely enjoyed. Sure, at first the aiming sensitivity feels far too high, but after a few minutes it’s perfect. I remember playing Battlefield on the original Xbox, and being wooed by the interesting and diverse environments (I’ve still not had a good fire fight in the snow since), and there was also of course the awesome flying camera whenever you switched character.

Upon reflection, my critical eye has come into play… for some reason, in Bad Company, you are one soldier in a group of four, and there’s no switching classes or awesome flying cameras. There’s also no denying that you’re in a battlefield, as the name suggests. Hang on, no you’re fucking not, you’re in a massive (but very pretty) field, with a few enemies dotted around in buildings which make up about 1% of the whole map and you spend an entirely unnecessary charging up and down said field finding these few berks dumb enough to hang around in pairs. But at least when you get there you can just blow the living shit out of anything you see, and watch rubble rain down all over your triumphant erection.

There’s also one confusing little factor I still can’t get my head around… in Bad Company, America is fighting Russia, which is fair enough, America usually fights Russia in games and movies. BUT! What the hell are they fighting over in Bad Company? It seems to be set in the present day, so no one’s trying to say it’s the Cold War, but there’s absolutely no indication as to why the FUCK you’ve been caught up in this quibble that I assure you will cost you your life on multiple occasions. Which brings me to another issue. There is absolutely no punishment for dying. Someone turns you into a lead sculpture of your former self, then you and your team immediately respawn about 20 feet away with everything exactly as it was when you died a few seconds ago. Even if you drop a grenade while surrounded, you’ll immediately respawn, but every enemy caught in the blast will be suspiciously absent.

Maybe someone’s just trying to say US health care kicks ass?

There are also collectables… which seem to do nothing other than exacerbate any OCD tendencies you already have, although I could be wrong, maybe you unlock them in multiplayer. Unfortunately as you may be aware already, I only get hold of most of these games for about a week, so I was busy ploughing (hehe) through the single player campaign. I have one final line of praise to sing of Bad Company, and that is that the vehicles are actually fun to drive – which is a bit sad, seeing as having fun driving sections seems to be about as easy as pissing out boulders.

Now that’s out of the way I’ve got one more bone to pick. The story of Bad Company quickly deviates from Russia vs. USA, which is just as well seeing as it wasn’t explained anyway; then you and your squad accidentally piss off the US army, go rogue and start stealing gold off mercenaries. There’s nothing wrong with this story, but there is that fact that you can quite easily finish the game without collecting a single bar of gold yourself, seeing as one is stolen in a cutscene which triggers the plot. Considering this is quite an important part of the story, I have to ask why the bloody Moses isn’t there something in place to encourage you to collect it yourself, other than the twang of an electric guitar?

Tuesday, 19 August 2008

Music and Nightclubs

I like to consider myself a connoisseur of music, and as such I have about as much patience for music manufactured for the sole purpose of making drunk people dance as the average person has patience for a bed of knives being delivered second class. That said, if you stole my iPod while I was busy pissing off the side of a metrolink platform (and thus leave me in no real position to complain to the police), you'd find it stuffed with mostly rock music and a couple of 90's dance compilations. I can, however justify this by reminding you all that even Green Day covering The Ramones for an MTV award ceremony, and 90's dance music, has far more artistic merit and sustenance than anything you'll hear in a typical English nightclub. Then again recording someone farting on a jam sandwich hard enough to follow through generally has more artistic merit than anything you'll hear in a typical English nightclub.

Which neatly leads me onto something else that's been bugging me. Nightclub owners. Now, to run a nightclub, it helps if you're a bit of a dick, but it's not completely necessary. To own a nightclub though, the requisite immediately following "being loaded" is "be a total dickhole", which admittedly comes hand in hand with being rich. As all of us without money know, everyone with money is a complete bastard. Aside from Patrick Stewart, of course, who I imagine has more money than God thanks to a career spanning over 20 years, and recently advertising everything Nintendo has to offer. And Domestos. And Curry's.

So yeah, bastards own nightclubs. Now then, anyone who cares about being labelled a bastard is naturally going to try shaking this label. Unfortunately, as a nightclub owner it's impossible. You see, a nightclub owner makes money by basically poisoning and deafening people. And also charging obscene amounts to do so. Seeing as lots of people will have already decided that you sir, Mr Nightclub owner, are a complete twat, the only to truly shake the label is to do something ridiculously noble, but also make it as public and obvious as possible. Call me a cynic, but surely anyone partaking in a publicity stunt (without of course trying to ruin it by using a laser pointer with a penis lens) cares so much about what other people think about them, that they completely and utterly deserve to be publicly humiliated by having a penis drawn on their forehead while campaigning against homophobia.

As such, Mr Nightclub owner, the only way you can prove to everyone you are not the be all and end all of complete bastardry is to do something incredibly noble and keep it a secret from everyone, who'll assume you're just another nightclub owner who spends his weekends clubbing seals using frozen aborted babies.

I know that had nothing to do with games, but God dammit, it's about time someone said it.

Wednesday, 13 August 2008

Command & Conquer 3: Tiberium Wars

Before I get started, I feel I should let you all know that this week I was planning on reviewing Lair on the PS3. For some reason I only managed to play the first level and then it completely slipped my mind for what turned out to be over a week. Normally anything with dragons that makes me dive around my room with a joypad goes down a storm, or at least leaves some sort of lasting impression. So much for PS3 exclusives then?

Anyway, while C&C 3 has admittedly been out for quite a while, I always thought that the only people who bothered playing it were massive fans of the series. And by “massive fans of the series”, I don’t mean fanboys. What I mean of course is socially inept future serial killers. If you can find me any other kind of person who gets their jollies from pretending to be sitting in a big chair sending legions of soldiers to their death while simultaneously collecting various minerals in a manner that borders on obsessively compulsive.

Being one of these socially inept future serial killers, I don’t quite understand why I have such a poor relationship with RTS games. Watching little people stab, shoot and bugger other little people while stockpiling huge piles of shiny things from the comfort of my lovely chair should, in theory, be more fun for me than the average psychopath gets from shouting at people on buses.

I accept that I’ve taken a massive break from all RTS games, following an oddly obsessive bureaucratic phase during which I locked myself in my room playing Sim City 4, so I decided to don my “commander” costume (consisting entirely of my pants and a big bag of crisps), fired up C&C 3 and tried to rediscover why it was I’d abandoned all hope of RTS games. And more importantly, why I’ll be upset when Tom Clancy’s End War is released.

As I understand it, Command & Conquer has always been one of (if not the most) popular RTS franchise EVARRRR. Especially when you consider that Age of Empires is mostly played by students during college time and Supreme Commander is exclusively played by people who don’t lose sleep over how much RAM their computer has – but only because they’re worrying about a staggeringly long and complicated list of things the average human being doesn’t even know exists. Granted, a number of these could be imaginary; concocted to make the rest of us feel small and silly, but who can really understand what goes on in the head of someone who’ll defend to the death a machine they have to gut and upgrade every time a half decent new game comes out.

I digress, my point is that as far as RTS games go, Command & Conquer is probably the best. In all honesty, I very nearly approached this review with the intelligence of a psychopath who gets his jollies from shouting at people on buses. Should you be a normal human being, I should probably inform you that technically you are going to get bored rigid reading this, and in C&C 3 there are two basic factions locked in battle of some sort – there’s GDI, which is basically the United States with a few tins of Dulux, and there’s the brotherhood of NOD, who are basically religious communists – which is clearly more than meets the criteria for being on GDI’s bad list. It’s also worth taking note of the cutscenes in the C&C series, which are usually in place to make the story more dramatic, but really just exacerbate the situation by looking like out-takes from Babylon 5.

Anyway, my almost psychopathic mistake was to play through the GDI campaign until I reach what I like to call the RTF (Real-time Fuckery); which is that point in any RTS game when the difficulty curve you’ve been casually strolling along suddenly decides to spike up into a wall, impaling you through the arse leaving you crying and wondering why you bothered trying to play an RTS game again. I spent days trying to free myself from this anus spike; which in this particular instalment was to leave me in the middle of a heavily populated enemy area with but a handful of soldiers (most of which had fought their way to this place and had a very real risk of suffering a massive heart attack from breathing too quickly), very little resources and a miniscule but still very much blown up base – and then I was told to survive for five minutes until reinforcements arrived to let me build a real base, then ordered to rescue them and bring back to what was left of my base; and what was left was a smoking crater and half of NOD’s populous.

Speaking of spontaneous coronary issues, I forgot how hard you have to concentrate when playing an RTS. In fact, at one point I was concentrating so hard I didn’t even know I’d lost all of my paranoid-ninja-self-defence senses. Somehow I didn’t notice someone walk past a window directly adjacent to my face, and nor did it register when they opened the unlocked door directly behind me. As such I shat myself rotten, far worse than anything even Condemned 2 could have thrown at me, when said person said the terrifying word “hi”. It’s times like these that I really fall out with games.

When I decided this wasn’t actually possible, I set off to bitch and moan about being royally buggered time and time again, but then remembered that I could play through as the other side if I so choose. Now I’m sorry, but if you offer me a choice of being a noble, almost demigod gallant knight, or the choice of being a complete bastard whose only motivation in life is to give those self-righteous wankers whatfor; well, in that situation I’d have already killed your dog and stole all your food leaving behind only a tin of tomatoes in my wake.

I then proceeded to enjoy killing and tea-bagging GDI for a few hours, while trying worryingly hard avoiding getting, uh, you get the picture. The RTF moment in the NOD campaign was when I was told to command a literal one man army, then to take out a quite heavily protected GDI base. Granted, I did eventually get some reinforcements, but they consisted entirely of a couple of scout helicopters, and a disturbing group of lemmings who detonated whenever someone coughed on them. I spent a couple of days on this mission, suffering a number of RSI and stress-related injuries, before dubbing it pretty much impossible and giving up.

It was at this point I remembered why I should never be allowed near an RTS ever again. I remember a number of times when I’ve been playing The Settlers or Age of Empires, and I just sat there whimpering into my monitor and crying myself to sleep, having just watch some unstoppable force waltz onto my screen, murder all my people and pillage my whole society while occasionally stopping to insult my mother and choice of trousers. You’d be surprised at what happens to you when you watch hours of work and planning get wiped off the screen as if it were but a shit on the wall of a toilet bowl.

So here I am, wearing more than my pants and finishing off the last of my crisps trying to come to a conclusion on a game no one bothered playing over a year ago when it was released. I’m just so, so proud of me. In all fairness, the onslaught of console-friendly RTS games is set to begin soon and after a whole, painstaking 20 seconds of research, I realised there are a whole four RTS games over the current generation of consoles. One of them is on the Wii, so you can bet your arse that the strategy bit is gone, two of them are C&C 3 and the other looks like it’s been aimed at six year-olds. Considering that I’ll be damned if I’ll be flummoxed by a game aimed at people who can’t tie their own shoelaces, there’s technically only one RTS game on the current generation of consoles and that’s Command & Conquer 3.

If you need me to recommend an RTS game you can play with a joypad because, like me, you find keyboards bewildering and lacking in feel when it comes to gaming, then it’d have to be C&C 3 (either Tiberium Wars or Kane’s Wrath, seeing as I’d struggle to differentiate between the two). If on the other hand, one decent console RTS isn’t enough for you, I recommend you start travelling on buses more often and find people to shout at for no apparent reason.

Wednesday, 23 July 2008

The Bourne Conspiracy (and why I couldn’t be arsed with it)

When I decide to review a game, I either start off approaching it with an odd cocktail or cynicism and enthusiasm or the game sits on my desk mocking me while I’m forced into spending my evenings watching soaps. In the case of the latter, I find myself taking the first opportunity to take the game around out back and then beating it to within an inch of its life, then objectifying whatever’s left. At least that’s what I like to think I do.

In the case of The Bourne Conspiracy, I knew that if this game had a mouth, it’d be screaming all sorts of abuse and heckling me for ignoring to death for no apparent reason. Well, I guess the best logical reason I could fathom was that I’d rediscovered how much fun it is to launch Niko off the not-empire-state-building on GTA IV. Either way, Bourne had been sitting there untouched and unloved for almost a week when I realised I had to bring it back in two days and that you’re all expecting me to tell you about it.

Well, having done a few minutes of research I found that pretty much everyone had declared it exactly average; while a mate of mine loved the combat, but wouldn’t really talk about anything else. It’s about time I should point out that despite objections from, well, everyone, I haven’t seen a single Bourne movie, nor have I felt the need to spin my eyeballs out of their sockets by reading the books. I think I saw the tiniest bit of the car chase to the soundtwack of Jonathan Woss. Ignoring the fact that it’s a series of movies that provides (all together, kids!) Matt Damon with lots of cash, I will forever dismiss Bourne as a dangerously American take on Bond. I mean, come on, the name just showcases the lack of imagination.

“This is my spy thriller, the main character is Ja-uh” (with the entire room staring at him) “Ja-uh-son… yeah, Jason! Jason Bo-uh…. Uh, uh, Bour-ne? Yeah, Jason Bourne and not at all derived from James Bond. Shit.”

I know, I know, before you start bombarding me with man-love for the Bourne movies, they’re nothing like Bond movies. Bond is suave and English. Bourne is an American killing machine with amnesia. Frankly, the only American killing machines I have time for are Stan Smith and Chuck Norris. I digress, I’m supposed to be talking about the game, not why I feel such apathy for the movies.

I can’t think of all that much to say about the Bourne game, and I’m sure that playing it for more than 2 hours wouldn’t have blessed me with any stronger feelings or indeed any other lasting impressions. Honestly, I’ve had more memorably experiences waiting for a bus on a Sunday. I’ve had stronger feelings for Rivita, in fact, I’d rather partake in a Rivita campaign than play the Bourne game any more.

The problem is that it’s just so bland. Sure, the hand to hand combat is fast and vicious, but the brief blip of adrenalin it provides wears off as soon as you stop mashing buttons. While playing it, all I could think of was Jean-luc Picard saying “He just kept talking and talking in one long incredibly unbroken sentence moving from topic to topic so that no one had a chance to interrupt it was really quite hypnotic”. Oddly enough, that provided me with more entertainment than Bourne, but that said my concentration wouldn’t differentiate the game from the movie and refused to join me for longer than about 4 seconds. A small list of things that I got thinking about while playing Bourne were:
- Is it worth staying on a pre-pay mobile phone?
- Do I get broadband with Sky, which I’ll never really watch, or get it with a pay monthly phone?
- Can Steven Hawking get an erection?
- Do cartoon characters have feelings?
- Why does one of my cats have eyebrows and the other doesn’t?

Eventually this list spiralled uncontrollably into the world of time travel, mountain bikes, guitars and John Rambo. I even tidied my room to avoid playing Bourne. Then I changed the light in the bathroom.

The Bourne game isn’t remotely memorable, it is ridiculously linear, it’s stuffed with so many quick-time events that I’d guess if it had bollocks, they would have burst in a horrible explosion of testicles, blood and random button presses. That said, it got off on the right foot. Bourne gets up, answers a phone, then you walk through a “busy” street stalking some terrorist or spy (whatever, I told you it wasn’t memorable). Along the way you break the faces of a few goons, find your target then introduce him to a few railings and your fists – which in the interests of holding my attention I named Joe Stevens and Leonardo.

Then it all swiftly goes down the shitter when Jason needs prompting to hide from a bomb behind some form of bench. This started a long series of sighs. The next came when I was told to go somewhere with a timer in the corner. This is usually something I dislike, but especially so in this situation, because no one told me where “somewhere” was and I’d have to have a few fights on the way there. Ugh. Then I found myself in some harbour at night. Surrounded by very similar looking black soldiers with guns. Ugh. What I thought would be the last piss take was being attacked by a helicopter whether I was or wasn’t in cover, so I just had to leg it to my destination (again with no real indication as to where the fuck it was). When I got there I had to have a big fight with a big man, then run away and get shot at by a helicopter a few more times. After a very, very repetitive sequence of jumping over railings which gave me an idea of what a Hollywood movie based on the Olympic games would be like. I found myself on a small boat.

When I say small, I mean the deck was conveniently just big enough to have another fight in, while there didn’t really seem to be enough room for an engine or any form of crew, come to think of it. One very boring fight later I gave up and carried on exploding on GTA, with only one thing following me through this experience: these are the same people working on the Ghost Busters game, and I don’t want to hate Dan Aykroyd.

All I can really recommend about the Bourne game is the pen light thingy you get with the special edition, because it’s a damn sight more entertaining than the game itself.

I didn’t even want to review this game at all, I wanted to play Battlefield Bad Company but I wasn’t allowed to. There’s no point in reviewing Smash Bros. Brawl, because you’ll like it if you like Melee, and you wont if you didn’t. In theory I could decided to be a normal human being for a few months while nothing other than Too Human comes out, but I’ve been becoming increasingly aware of how much hate I have for my fellow man and his desire to either get in my way or annoy the living shit out of me in impressively short times. Some people say I’m becoming too antisocial, and I can’t judge those people too much because their twisted remains keep my slippers company under my bed.
(Footnote: After finishing this, I was about to go back over what I’d written and try spicing it up a bit more, but sweet zombie Jesus, I’ve been filled with so much apathy by this game I can’t even bring myself to torture it).

Thursday, 10 July 2008

FPS Showdown

I’m not exactly sure at this point if this could classed as a triumphant return, but depending on how this plays out, I’ll probably just go back to writing stuff on a weekly basis. Thanks for being patient, the reason it’s taken me three times longer than normal to bring you a review is because this week isn’t a review. Read on this week as I try my hardest to avoid innuendos in this, um, three-way. Shit.

Anyone who’s spent any length of time rummaging around the internet will know that at some point, every forum ever turns into a childish argument over which is best, and more often than not it’s about games. More specifically the consoles, but if you must really judge the three current machines I guarantee that it’s best to talk directly about games in comparison, rather than picking your favourite, having sex with it, then deciding to only whip it out around the others in order to take a great big piss all over them.

That said, over the last three weeks I’ve being – well, I’ve been moving house actually, so if it wasn’t for that I could probably have got this out sooner, but never mind – anyway, over the last three weeks I’ve been putting my trio of consoles through their paces to come to what turned out to be a rather illogical judgement on which console does an FPS best. The easy option would have been to play COD4 on the 360 and PS3, genuinely injure myself trying to find any differences, or something involving Halo 3 and Resistance: Fall of Man. Unfortunately, I’ve played Resistance and quickly just wanted to punch everyone who said it was the be-all and end-all of shooters. After COD4, as is the way with these people.

The contenders, then, are:
Representing everyone’s favourite stick-waggling Christmas present is Resident Evil: The Umbrella Chronicles.
Emerging at last from the pits of pure fanboyish hype on the PS3 is Haze.
And finally, picked almost at random from an uncomfortably large selection of mediocre FPS’s for the 360 is Turning Point: Fall of Liberty.

In all honesty, I was really intending this to be a blow-by-blow and occasional kick in the bollocks tearing up of these three games and declaring the survivor the winner, but I may have approached it a bit wrong. You see, I’m proud to say I managed to stay completely uninterested during any Resident Evil game ever; being completely unable to comprehend why anyone could enjoy dodgy camera angles, running away from anything that moves when it eventually moves and forever backtracking in a ratio I estimate as five steps forward, four steps back, pick up some…thing then run back to where you eventually got to. My word, just even thinking about it is making me feel knackered. Anyway, as I understand it, Umbrella Chronicles is a way of catching up on the Resident Evil story in time for Resident Evil 5, without having to sit through any of the bloody backtracking and also a brilliant way to cut out most of the bullshit dialogue and cutscenes which never really helped my distain of this base of all Playstation fanboyism.

Forgive me, it’s probably not that clear why I feel Umbrella Chronicles was a bad choice for the Wii in this org-ahem, organised face-off we see too often in forums. My point it this, I approached Umbrella Chronicles with the thought in the back of my head, “if I have to sit through anything involving a 20-somethng girl who looks about 12, walks like a 12-year old, has the intelligence of a rotten turnip and somehow has been trusted to clean up some form of disaster, I WILL snap my Wiimote”. Sure enough, this was the first FUCKING thing I was presented with. Then it went on to leap out of this race, over the barriers and flung itself into the articulated lorry of my abuse and illogical hatred. All I wanted was Time Crisis with zombies, but no, apparently when facing the international organisation of smallpox carriers, the smart thing to do is stand perfectly fucking still until everything around you has died or killed you. As if not being able to take cover AT ALL didn’t piss me off enough, each checkpoint feels like a calendar month.

What I discovered while doing this was that Umbrella Chronicles can’t really be compared to any even half-arsed shooter, so if you don’t mind, I’m going to carry on mercilessly beating the shit out of it in my comfort zone. My biggest problem with every Resident Evil game ever is the dialogue, which is as staggered and annoying as climbing a huge flight of stairs made of bourbon biscuits. It’ll frequently fall through, there can’t possibly be anything worth the trouble at the end and you would have much preferred to eat it instead. But the key reason I only played it for a few hours before trying to smother myself was a similar reason I never finished the original Rainbow Six Vegas, but at least I could respect that. You see, Vegas was a hard game even though you cold take cover and hide like a little girl before someone inevitably decided to paint the level with your tender brains. Vegas may have kicked my arse, but it did so fairly and expertly; making me rethink my priorities and dashing any hopes I ever had about appearing in some sort of games tournament. Umbrella Chronicles, however, decided to glue my feet to the floor and shove half a zoo of zombie animals up my arse. Just being able to take cover behind frankly anything would have seen Umbrella Chronicles going down smooth.

Once a game decides it doesn’t want my to finish it or even progress at all, I decide it’s about time that game is prescribed a lethal dose of humility. With the Wii let down and flicked out of this competition like a gnat with premium bonds, let’s get cracking on some real FPS’s. Well, a pair of half-arsed FPS’s, seeing as COD4 is fast approaching its birthday and talking about Halo 3 at all on the internet is a sure-fire way to get your house burned down.

So, firstly, what attracted my to Haze and Turning Point? Generally when I pick a game to write about, it’s something I’ve been waiting for, something I can think of something really rude to say about it or I’ve read the box as it’s been delivered and thought “hmm, that looks interesting”. Battlefield Bad Company is one of the latter, so expect that to show up pretty soon. When Haze was launched, I had the privilege of working virtually full time at a games shop over about two weeks and I was the only person to sell any copies of it – two, in fact – and I also got to personally bring back these two copies almost immediately. I found this interesting because for a game hyped to buggery by every Playstation fanboy, it sold actually impressively badly. Naturally I had to investigate the single most powerful tool in shutting up fanboys. Turning Point, on the other hand, was another one of those games that managed to get released without many people noticing; and for a game that didn’t involve the words “xtreme”, “trains” or “hot wheels”, I found this intriguing too.

Every shooter I bother playing has to have some sort of USP (the key word in that is unique, so that’s all you have to worry about), and I honestly doubt Haze was certain about what it was. In Turning Point, it’s quite simple: it’s WWII time(ish) Winston Churchill is dead and the Nazis are taking over the world. OK, not exactly unique, but it’s stuff like that I get attracted to like a fly to a bug zapper. And sure enough, I usually get zapped in the face; with the possible exception of when they went off on a tangent on Enterprise and decided to make a two-part episode set in Star Trek’s famed “alternate universe” – which I fucking loved.

Anyway, Haze’s problem with its USP is that it thinks that having a plot twist is a USP. When you remember that it’s wise to advertise a USP, you see that Haze looks completely retarded without even having to play it. Unfortunately, so many games have double-crossing plot twists that any game without a twisty plot is much more interesting. Before I ramble on about how Haze could have been more interesting than some old carpet, I need to explain something.

In Haze, you are a Mantel soldier – i.e., a mercenary. But more importantly, you’re given Nectar, which in my head is a mixture between steroids and crystal meth; and when a faceless military organisation starts pumping its soldiers with crystal meth, it’s no surprise they may be lying about their motives. After playing for about 20 minutes, Captain Brainstorm – aka Sergeant Carpenter – picks up on this and defects, just as the box explains. Then it’s up to you to work with the most irritating people in world to take Mantel down, although from the way they scream abuse you can’t blame anyone for thinking they were actually terrorists.

Anyway, Haze would be greatly improved if Ubisoft hadn’t decided to stick to the pussy idea of being a hero, and instead decided that Carpenter finds out what Mantel is up to and decides to go along with it. I mean, come on, it’s a game! It’s supposed to be fantasy! I’m sick of playing some chiselled American soldier out to save the world from evil. Why can’t I choose to just be the biggest bastard who ever bastarded a bastard in the face? This is why I loved Fable (and why I’m sure I’m going to be let down when Fable 2 is eventually released), you could choose to be good or evil with no real consequences, you just did as you pleased. On top of everything else, it’d really piss off Jack Thompson.

Now that I’ve thought of another brilliant idea surely no developer will ever gaze upon, I can get on with repeatedly mashing together Haze and Turning Point in some twisted game of virtual conkers. In my mind, the most important part of any FPS is to balance speed and weight in the aiming, and it you can’t get it right by default, then it can’t be that hard to shove sensitivity adjustment things into the options. You know, “adjust x axis”, “adjust y axis”, nothing fancy but quite adequate for finding your sweet spot. With Haze, I didn’t really find it to be much of a problem even with Sony’s pleasant looking, but in practise useless, analogue sticks. Turning Point, on the other hand. Gave me the option of default, slow and fast. By default up and down is absolutely fine, but turning around takes a fortnight, so when you want to leg it like the civilian you are (and naturally you are just a civilian with massive balls and a gun, I mean heaven forbid you get to play as a soldier in a war game), all you really get is a face full of the bullets you were trying to hide from. The smart choice is to turn the horizontal sensitivity up… ah. You see, the pair are tied up in “look sensitivity”, which means that by the time you’ve managed to turn around comfortably, the slightest nudge up or down will fuck up your world more than being stabbed in the face with a talking hamster.

That annoyed me, because I really wanted to like Turning Point, so I pressed on. You see, I stopped playing WWII games after Medal of Honour 2, and wondered why no one else did – once you’ve spent enough time with a 60-year old rifle, you realise that Tom Clancy has a much better idea on how to make a shooter.

Another thing about shooters as of late is that you quickly find a favourite weapon and it sees you through to the end, aside from once or twice when you needed a rocket launched – which has also become the FPS bitch, and will kill you if you hit anything less than a mile away but somehow has the splash damage as dropping an elephant in the battlefield. Suspiciously, most rocket launchers take about as long to reload as hoisting said elephant up on a crane, ready to be dropped again. And hang on a minute, any homing rockets also seem to follow their target about as well as an elephant that’s been dropped on its face from 80 feet… what the hell are developers doing to elephants?!

What was I getting at before I turned into Ross Noble? Oh yeah, favourite weapons! Far too many shooters these days leave you picking what inevitably turns out to be some sort of rifle as you best friend in the whole game, and makes you feel silly whenever you try straying off to another weapon. COD4 got around it by dropping you in a variety of obscure situations, which left you needing either a bullet hose, a sniper rifle, anti-air/tank weapons and of course SMGs. Haze, on the other hand decided that the Mantel rifle is more than capable of dealing with pretty much every situation and everything else has the accuracy and poise of a fat kid at McDonald’s. Turning Point got around this by letting you use the gun you’d prefer to use until the end of time only once – by only giving you ammo for it at the start of one level, the rest of time you only really had ammo to use some shitty German SMG. Fucking woo.

If we can briefly stick to methods of dishing out pain, Turning Point and Haze both used some interesting ideas, rather than holding down the melee button until everything in front of you breaks. This is still Condemned territory, but it’s worth a mention with these two. With Turning Point, you walk up to your target, press B when prompted and the quickly press down on the d-pad to your victim hostage or you can press up to twat the shit out of that bastard. Should you choose the latter (as I did all but once, in the interests of science), you’re treated to a third person animation of… whatever his name is… beating the shit out your dear Nazi friend. Don’t get me wrong, you don’t play a single hand in the actual fighty bit, but it is still strangely satisfying in a world of lame FPS melee attacks. It’s a bit like the bit in Casino Royale when Daniel Craig got tied up and hit in the bollocks with the knotted rope – well, not quite on the basis that you can actually watch the beatings in Turning Point, rather than turning away and holding onto your bollocks for dear life.

As this is a comparison, and because I’ve already said it’s interesting, I guess I should get talking about why the melee attacks in Haze are worth mentioning. Well, in the past when you melee an enemy in a shooter, the melee you straight back and this generally carries on until someone dies or someone else gets bored and realises they actually have a shell in their shotgun. In Haze though, some clever arse realised that there aren’t many people who can react immediately to being cracked across the face with a big lump of iron or fist, and as a result, when you give someone a smack, they take a moment to recover and twat you back; and it works both ways. What’s more interesting is how this system works when you play as a rebel. This may be a personal thing, but I’ve always wanted to play a game where I can steal my enemy’s weapon, shove it up their nose and scream at the top of my lungs “HOW DO YOU LIKE IT MOTHERFUCKER!!”. It’s possible that I just don’t react well to campers. Either way, as a rebel, once you’ve given your ex-comrade an Oltronion vasectomy (watch My Hero with that bloke off Father Ted, it involves bricks), you can then pinch the gun out of their hands and then shoot them in the face with it. And when the little bastard’s been hiding behind a rock taking pot shots at you for the last 5 minutes while you’ve had something bigger to deal with, nothing is more satisfying than making him eat on of his own bullets. Nothing.

But not all is well with these two games; you couldn’t really pass either off as a commercial success and there are reasons why. Haze, for instance, starts off with you spending quite a lot of time with some of your squad, and I pray on my knees until I’m up to my arse in my own blood and cartilage that I was supposed to laugh and these two idiots are a bold-faced satiristic statement about Republicans. If, on the other hand, they were a serious attempt at showing casual/realistic banter between human beings, then I’m afraid I’ll have to hold my head below the aforementioned pool of blood and cartilage until my brain stops making impulses, for I’d have given up all hope for the world. I wish I was being melodramatic. Turning Point also suffers from a criminally half-arsed art department and for the first few levels of the game I couldn’t help but notice I wasn’t fighting Nazis, but instead I was fighting a legion of Adrian Edmondsons. And seeing as I love Adrian Edmondson, I was upset that I had to repeatedly kill him, especially with something as dull as a German SMG.

Both of these games got off to good starts, with Haze I was presented with lots of mercenary action and a lovely drug to make the annoying little bastards not so much glow, but look like they were rather on fire a bit. There was the little fact that Haze uses first person cutscenes which it tries to pass off as interactive by letting you look around a teeny tiny bit, but at least it makes up for them by having moments when the Nectar starts wearing off and you realise Mantel soldiers only see what they’re supposed to – and it’s genuinely chilling when you and your squad walk through an empty room and your vision screws up showing blood all over the walls and your armour along with a big pile of rebel corpses, then they disappear with no reaction from your squad. Turning Point gave me a good feeling at the start thanks to a cuts scene showing a 1940’s New York being blown to pieces by Germans. And frankly, if America couldn’t see the massive fleet of Nazi bombers and such charging across the Atlantic, it deserves to be turned into a smouldering crater.

Annoyingly, I wanted to give Haze a damned good kicking and run it in the face of everyone who was looking forward to it (much in the same way I enjoy laughing at everyone who’s been waiting for Splinter Cell Conviction), but Turning Point doesn’t had anything that can match it, all it has is the question “what if…?”, which is what games should be like in my opinion, but they still need more. What they also need is to run smoothly. I mean, both of these games are disappointing when it comes to graphics, and neither of them do anything to justify being so fuck ugly. Haze has loading times best described as simply painful, and Turning Point… well, remember when Halo 2 came out and people were complaining about how the “popping” in the cut scenes was molesting their children and slapping about their mothers? Well, Turning Point just, in fact I don’t know… I think it just keeps forgetting to load up the whole level before you get to it, and to top it off, most of the textures are so ugly, you can’t really tell when it’s done.

If you’re keeping score, Haze is ahead right now, because although the backdrops in Haze actually look like cardboard cut-outs, Turning Point is generally pretty damn ugly and pop-tastic. In the interest of being fair, I can still slap these two about a bit for making the same mistakes. And so I shall. The splash damage is absolutely ridiculous in the pair of these games, and what terrifies me more is that it’s starting to make me believe that I’d be find if I stood at one side of my room and rolled a live grenade to the other side. And having that thought floating around in your head when prone to bouts of biblical boredom is a dangerous combination. That said, mini-nuke grenades still wouldn’t do much with the main characters in these games, and the pair of them seem quite capable of surviving anything right up to a grenade hanging out of their arse exploding. Then it takes little more than a sneeze to recover.

The last excuse I’m going to use to crack these two games’ heads together is that they have the least likeable characters ever. In Turning Point, the main character is a builder of some sort, and the only reason he isn’t a soldier is because he can’t be arsed. Now that demolition is a bigger business in America, he decides he might as well join the resistance, with his only real motive being to get his job back, I imagine. Somehow he’s arguably the best soldier in the 1940’s, but just can’t be arsed doing it until a bunch of Germans land on his face.

And Carpenter in Haze? Don’t you dare think I’m letting him get out of this in one piece. He’s a whiny little bitch with commitment issues and I much preferred him when he was drugged up to his eyeballs on steroids, at least he didn’t talk as much then. On more than one occasion, I actually tried reaching into my TV in order to slap the little bastard around a bit. Having finally put my hatred of Carpenter down in words, it makes sense why I found myself deliberately stepping on grenades, landmines and anything else explosive I could find. He also has no friends. Well, I doubt he did when I was done with Haze, having shot his schoolmates in the face and then realised that friendly fire is turned off once you’re a rebel – which really annoyed me on the last level when I got lost while being followed by a big group of very loud, very hostile Mexican freedom fighters. It’s one of those things I wish I’d noticed earlier. I could have saved about 200 bullets.

I should make a judgement now, seeing as I seem to have more than made up for my recent silence on the internet. The thing is, do I deal the final blow to the bloodied Turning Point, or the now toothless Haze? Well, Turning Point tried incorporating 3rd person action in a 1st person shooter, which as you can imagine, doesn’t fit and doesn’t work; then there’s the fact that I actually had high hopes for it, whereas I was just trying to find out how bad Haze actually was.

This is a bit of a mess then, somewhere outside splattered across the road of prejudice is Umbrella Chronicles, which was adamant to fuck itself over as quickly as possible; in one corner I’ve beaten Turning Point to a pulp then kicked it in the bollocks for not living up to my expectations, and I’m left with the judgement that Haze is a shit game with good ideas. And that’s a shame, because if Ubisoft had decided to let someone vaguely intelligent to take control of Haze, it could have been really quite good.


(I'd apologise for the lack of pictures, but all I could think of was porn... and I think you've got enough writing out of me to make up for it).