Tuesday, 25 November 2008

Dead Space

I think EA hate me. Well maybe be not considering there doesn’t seem to be a death count on Dead Space which will make the biggest embarrassment to my friends and frankly the whole games industry. They may have killed me a lot, but at least they had the good grace to not keep count. I’ll admit that I’ve been looking forward to Dead Space because it’s a game by EA that isn’t a sports game nor does it have “Need For Speed” in the title, so that’s enough to forgive it for blatantly ripping off Event Horizon so much that I even recognised some rooms from it; and that’s impressive considering that I haven’t seen Event Horizon since it was new.

Due to a number of factors, I decided to play through Dead Space using only the Plasma Cutter – primarily because that sounds like the best item ever in a game that is dangerously obsessed with removing limbs, but also because one of my friends managed it and I’ll be damned if I’m going to be outdone (I mean on Saint’s Row 2 I launched my character through a plastic surgeon’s window on fire while my car exploded for fuck’s sake). I managed to get surprisingly far during my trial of Dead Space but I did discover more than enough to make a fair judgement; one of these judgements being that there really are a lot of severed limbs. I know I mentioned that already but fuck me, it’s like someone decided to cross-breed Goro with a millipede, make an army, then shove them through a woodchipper.

Something I can’t forgive Dead Space for is patronising me with a button that paints a big blue line to where it wants me to go and then telling me how to beat 90% of the puzzles. Not only did it patronise me to the point where my IQ dropped about 20 points, but it also decided to randomise all the items I came across which genuinely left me in a room with the biggest monster in the game and barely enough ammo to neuter a housecat. So I died. I took this onboard and spent all my money on an obscene amount of ammo, shot the bollocks off this thing and died again. And again, and again, and again. After I’d almost had my share of running out of ammo and seeing Isaac being torn into exactly the same few pieces over and over, I eventually decided to abandon traditional logic in favour of “fuck it, it still has limbs”, as this seems to work with everything else, and that big bastard was dead before you could make some toast.

Considering that particular battle was in zero gravity, I’ll give Dead Space a nice thumbs up and big cheesy grin in praise of the zero gravity moments because they are very cool, pretty original and brilliantly executed. If that statement could be applied to anything else then it’d be safe to assume that Dead Space is one of the all-time greatest games. Event Horizon did everything else a long time ago and it did it better and even I, who only played Resident Evil 4 for about 5 minutes, can say that it beat Dead Space to everything else a few years ago. And also, IT’S NOT FUCKING SCARY. Even if in I lived in an alternate reality where everyone who ever heard of Dead Space didn’t ask me about the dead bodies coming back to life, I would have picked it up damn quick from the name “NECROmorphs” – i.e., death, morphing? Seriously? Even if I was so brain-rattlingly stupid that I still hadn’t figured it out, I’ve played enough games in general to kill anything that moves immediately even if it’s supposed to be dead already.

There are some more pretty cool bit in Dead Space, like when occasionally a big tentacle will thrust out of the wall and drag you to your death leaving you with a few seconds to panic while you try shooting it in half from an awkward camera angle. Ok, that’s a lie, the camera angle does what it’s supposed to do but some arsehole decided to make my life even harder by having bits of the environment getting in the way of the only part of the tentacle you can hurt. The lie I was referring to was that the being dragged to your death while genuinely panicking is the only other cool bit, everything else is either clichéd of just outright shit. Like gravity gun puzzles. That’s Half-Life territory and besides, no one fucking told me I could fire items I was holding until about 2 hours after it would have been useful.

It’s not scary, but it is ridiculously gory.

And while I’m giving it a kicking, why did anyone think it was a good idea to have Isaac look and move like a robot and repeatedly try stapling messages from his wife to him? I don’t give a shit about him or his family – he’s my remote controlled one-man army and that’s the end of it. Although, the brilliance of the zero gravity environments comes back into play whenever I make Isaac run in it; while it should just irritate me, it strangely warms my heart to see him uncharacteristically jog like some form or retarded streaker when no-one’s watching.

I did however abandon Dead Space around the point where it gave shoved a deadly loop up my arse which caused me to keep respawning on the pointy end of a psychopathic alien’s, well, body. I suspect that after 20 minutes of me dying immediately that he was as bored as I was, so I gave up and here I am. After thinking about it for a while, most of Dead Space is incredibly repetitive and leaves you going to and from the same places a few times or sends you to different places that look exactly the same to do the same thing a few hundred times. Why the hell would you put grinding into a game that is undoubtedly action and marketed as horror? Maybe it’s to hide the fact that it’s like Resident Evil 4 but really predictable. Example: A big room has the only oxygen refill station on the ship, which immediately plants the idea that there’s going to be a hull breach there eventually and you’ll need it. Sweet Jesus, I couldn’t have been more accurate if I actually read the script beforehand.

What else can I say about Dead Space? If you haven’t already, watch Event Horizon, it’s pretty much the same but unlike Dead Space, it’s actually scary, even if it doesn’t have the same really cool zero gravity environments. Maybe EA were saving the really good stuff for Mirror’s Edge. I may as well safe you a few hours; it’s all because of a religious artefact in the cargo hold. It made people go mental, then they turned into the monsters on the ship and religion’s all to blame. I’m also willing to bet a substantial amount that the doctor you run into right in the middle of the game royally fucks you over in the last chapter.

It’s times like this that I really miss Star Trek; and don’t get me started on that think J.J. Abrams is working on because it isn’t Star Trek, it just uses the same names.

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