Wednesday, 12 November 2008

Fable 2

I very nearly posted this review as nothing short of what I suspect is the longest letter ever to finish off kissing Peter Molyneux’s arse, then I spent a while longer playing Fable 2 some more, and also cover the good and evil bases. And so, having spent another week or so going through the ins and outs of it, I’ve decided that the bit I can salvage from my original draft is the bit where I said,

“As I’ve said a number of times already, I’ve recently started a group on Facebook threatening Peter Molyneux’s dog should that great jabbering bastard make a hash of the sequel to my overall favourite Xbox game.”

That, and the fact the dog lives. BUT.

While I find something intoxicating about Fable and Fable 2, there are a number of issues, starting with the worrying fact of how similar – sorry, exactly the same – Fable 2 as the original in some areas. As is to be expected with sequels, the set pieces are becoming apparent, but the problem is that no one should be able to click onto this until the third or four iteration of a game, certainly not the fucking second.

Childhood – tragedy – Heroes’ Guild – arena – prison – antagonist dies.

That isn’t the entire quest, but worryingly, there isn’t actually that much more to it. Yeah, there are side quests and such, but for some reason there aren’t as many as in the Lost Chapters re-release. Fair enough, they’re probably going to release more quests as downloadable content (unless Peter Molyneux isn’t the genius I thought he was, and is in fact a blithering idiot), but someone decided that what we really wanted instead of side quests was a bunch of collectables. I’ll admit I liked the gargoyles, but FUCK ME; even if you buy the fact that the Heroes of old turned into a bunch of mercenaries that everyone happily ridded themselves of in favour of guns, you’d assume that there’d be more people looking for help off someone brandishing superpowers. Instead, the best anyone can offer is a job in pest control, bartending, blacksmithing, kidnapping or murdering. Considering you’re allowed to kill whoever or whatever you want, then if you have any brains you’ll either kill the guards too or agree to do the community service, then go shag some hookers instead, half of those jobs go out the window straight away.

There is a lot that is fun about Fable 2 – anyone who spotted the achievement “The Menace to Society” and didn’t immediately pursue it has no soul – and if you can be bothered to look, you can find some interesting Easter Eggs (ranging from The Hitchhiker’s Guide To The Galaxy to Anchorman). Need an example of something fun? How about fucking with your family by doing everything you can to be good, then renting out the house across the road and shagging 8 hookers in someone else’s bed while they’re threatening you to leave. Or going on a killing spree dressed as an 80’s action hero.

To its credit, Fable 2 is impressive. There’s a massive sense of freedom in the fact that even after a few weeks of playing, I can still get lost sometimes, and believe it or not, the world does actually grow, change and expand while you play. If you want to complain about the customisation in Fable 2, can I advise that you kindly go outside and play hide and go fuck yourself. Oh, heaven forbid, an RPG game in which you don’t have 7 sliders for customising your character’s nose. FUCK OFF. No human being can play with those sliders and come out with what they actually wanted. “Bridge Depth”? WHAT THE FUCK? What I love about the Fable games is the fact that your character’s looks take care of themselves depending on what you do. My good hero looks like he – sorry, she, you’ll understand if you buy Castle Fairfax – ascended down from heaven then crushed a few rugby players into meat-scented cubes while occasionally stopping in order to tear a couple of phonebooks in half. My evil hero looks like Davey Jones from Pirates of the Caribbean with a normal beard instead of tentacles, and then someone ran him through a cheese grater face first.

The death system sucks something rotten, and I’ll never understand the new fad in the gaming world of having no noticeable consequence for being shit. The original idea of “having people surround your broken body, beat seven shades out of what was left while you get up while scarring the shit out you” to me personally was a good idea. It sounded like it had a good balance of “be shit, get punished”, but no, it seems some fuckwit found his way into the test groups and whinged someone to death. I suspect this was someone close to Peter Molyneux because this idea was immediately pulled as a mark of respect for the souls lost during the development of Fable 2.

The combat is piss-easy, but that’s ok because it a) works and b) flows brilliantly once you start thinking “timing”; but because the HUD has been raped almost completely out of existence you can’t make the amusing mistake of running out of manna after you use a slow time spell while staring an angry troll’s boulder hurtling to your face and instead of pressing the button to replenish you manna bar, pressing the button that makes your character say “shhhhhiiiit”. Instead you have to play around with a bunch of macros in order to stick up your middle finger. Foolproof, but not funny anymore. Speaking of which, some of the menus may be better organised, but are frankly a monumental pain in the arse – the kind best compared to being violated by a freight train.

Whatever, considering everything else coming out in the near future is some form of first person shooter, I’m inclined to enjoy Fable 2 and imagine fantastic things available for download in the future and as such Peter Molyneux’s dog may live.

If any of you even dare try telling me that Fallout 3 is out, then kindly meet up in a room then send me the address so I can destroy you all using explosives, because clearly you’re too immune to your dangerous levels of stupidity to be harmed by anything short of rapid expansion and fire. It’s made by Bethesda. It’s blatantly obvious that it’s made by Bethesda because it looks pretty, but like everything else they’ve ever made, I can guarantee that it’ll be too open for its own good and everything will move like it’s in Robot Wars. Yes, I’m still sore from the abomination that was Star Trek Legacy and Oblivion can simply fuck off.

3 comments:

Anonymous said...

Are you getting paid for this yet?
And don't go complaining about the lack of mini-map! It make you have to think & remember things. The quick-acess buttons don't work quite right, but they work when they need to. The only problem is that I always put on weight whilst fighting balverines. I'm not too fond of the menu system. In theory, it's an improvement. But FUCK ME, is it slow?!

Anonymous said...

Frankly I hated the original Fable so I subsequently decided to not bother with this new one.

Also were you aware that Fallout 3 is out :-P?

Phill_J said...

DIIIEEE!!!