Thursday, 20 November 2008

EDIT - 360 Dashboard

You'd think with the length of time they've been working on this bloody thing that they'd have ironed out all the bugs, and failing that at least have squished the big bastards. Mine keeps crashing when I try getting out of my friends list!

Although it's probably just my 360 slowly dying of asthma again.

Wednesday, 19 November 2008

The New Xbox Experience

Fuck off, it's a new dashboard, not something I'd call an "experience". If you have any idea what I'm talking about then you already know that Microsoft has stolen Nintendo's Mii avatar things, even though I'm not entirely sure why.

That's the most obvious change, along with completely changing the menu again which personally confused the shit out of me and it took me about 10 sodding minutes to figure out how to start the game already in my 360. Shut up, all the boxes look the same. While I'm talking about the games/box, I'd like to point out that Microsoft have set themselves up to be royally screwed up the arse by any half-decent hacker with a Blockbuster membership. If you fancy using up some more time and HDD space, you can now choose to install your games onto your 360.

As anyone who owns a PS3 will know, installing games is exactly what we all want because of the noticeably quicker loading times. Ow, it hurt so much to write that blatant lie.

Yes, it's nice and colourful now but the new avatars seem completely pointless - just like real Mii's. If you could take control of your virtual you and go fuck around in the deepest recesses of your 360, or even just mercilessly beat the shit out of your friends' avatars, I'd be much happier to have them but at the minute they're just animated gamer pictures. I also have an issue with the customisation: I made my virtual me without seeing any of my friends' and by taking quite a bit of care to make him actually look like me. Within two hours we all had pretty much the same avatar with slightly different hair colour.

Who knows, it could be interesting in the future (most likely when someone exploits it, see "Rules of the Internet" number 15), but at the minute it's just more colourful and otherwise point.


Wednesday, 12 November 2008

Fable 2

I very nearly posted this review as nothing short of what I suspect is the longest letter ever to finish off kissing Peter Molyneux’s arse, then I spent a while longer playing Fable 2 some more, and also cover the good and evil bases. And so, having spent another week or so going through the ins and outs of it, I’ve decided that the bit I can salvage from my original draft is the bit where I said,

“As I’ve said a number of times already, I’ve recently started a group on Facebook threatening Peter Molyneux’s dog should that great jabbering bastard make a hash of the sequel to my overall favourite Xbox game.”

That, and the fact the dog lives. BUT.

While I find something intoxicating about Fable and Fable 2, there are a number of issues, starting with the worrying fact of how similar – sorry, exactly the same – Fable 2 as the original in some areas. As is to be expected with sequels, the set pieces are becoming apparent, but the problem is that no one should be able to click onto this until the third or four iteration of a game, certainly not the fucking second.

Childhood – tragedy – Heroes’ Guild – arena – prison – antagonist dies.

That isn’t the entire quest, but worryingly, there isn’t actually that much more to it. Yeah, there are side quests and such, but for some reason there aren’t as many as in the Lost Chapters re-release. Fair enough, they’re probably going to release more quests as downloadable content (unless Peter Molyneux isn’t the genius I thought he was, and is in fact a blithering idiot), but someone decided that what we really wanted instead of side quests was a bunch of collectables. I’ll admit I liked the gargoyles, but FUCK ME; even if you buy the fact that the Heroes of old turned into a bunch of mercenaries that everyone happily ridded themselves of in favour of guns, you’d assume that there’d be more people looking for help off someone brandishing superpowers. Instead, the best anyone can offer is a job in pest control, bartending, blacksmithing, kidnapping or murdering. Considering you’re allowed to kill whoever or whatever you want, then if you have any brains you’ll either kill the guards too or agree to do the community service, then go shag some hookers instead, half of those jobs go out the window straight away.

There is a lot that is fun about Fable 2 – anyone who spotted the achievement “The Menace to Society” and didn’t immediately pursue it has no soul – and if you can be bothered to look, you can find some interesting Easter Eggs (ranging from The Hitchhiker’s Guide To The Galaxy to Anchorman). Need an example of something fun? How about fucking with your family by doing everything you can to be good, then renting out the house across the road and shagging 8 hookers in someone else’s bed while they’re threatening you to leave. Or going on a killing spree dressed as an 80’s action hero.

To its credit, Fable 2 is impressive. There’s a massive sense of freedom in the fact that even after a few weeks of playing, I can still get lost sometimes, and believe it or not, the world does actually grow, change and expand while you play. If you want to complain about the customisation in Fable 2, can I advise that you kindly go outside and play hide and go fuck yourself. Oh, heaven forbid, an RPG game in which you don’t have 7 sliders for customising your character’s nose. FUCK OFF. No human being can play with those sliders and come out with what they actually wanted. “Bridge Depth”? WHAT THE FUCK? What I love about the Fable games is the fact that your character’s looks take care of themselves depending on what you do. My good hero looks like he – sorry, she, you’ll understand if you buy Castle Fairfax – ascended down from heaven then crushed a few rugby players into meat-scented cubes while occasionally stopping in order to tear a couple of phonebooks in half. My evil hero looks like Davey Jones from Pirates of the Caribbean with a normal beard instead of tentacles, and then someone ran him through a cheese grater face first.

The death system sucks something rotten, and I’ll never understand the new fad in the gaming world of having no noticeable consequence for being shit. The original idea of “having people surround your broken body, beat seven shades out of what was left while you get up while scarring the shit out you” to me personally was a good idea. It sounded like it had a good balance of “be shit, get punished”, but no, it seems some fuckwit found his way into the test groups and whinged someone to death. I suspect this was someone close to Peter Molyneux because this idea was immediately pulled as a mark of respect for the souls lost during the development of Fable 2.

The combat is piss-easy, but that’s ok because it a) works and b) flows brilliantly once you start thinking “timing”; but because the HUD has been raped almost completely out of existence you can’t make the amusing mistake of running out of manna after you use a slow time spell while staring an angry troll’s boulder hurtling to your face and instead of pressing the button to replenish you manna bar, pressing the button that makes your character say “shhhhhiiiit”. Instead you have to play around with a bunch of macros in order to stick up your middle finger. Foolproof, but not funny anymore. Speaking of which, some of the menus may be better organised, but are frankly a monumental pain in the arse – the kind best compared to being violated by a freight train.

Whatever, considering everything else coming out in the near future is some form of first person shooter, I’m inclined to enjoy Fable 2 and imagine fantastic things available for download in the future and as such Peter Molyneux’s dog may live.

If any of you even dare try telling me that Fallout 3 is out, then kindly meet up in a room then send me the address so I can destroy you all using explosives, because clearly you’re too immune to your dangerous levels of stupidity to be harmed by anything short of rapid expansion and fire. It’s made by Bethesda. It’s blatantly obvious that it’s made by Bethesda because it looks pretty, but like everything else they’ve ever made, I can guarantee that it’ll be too open for its own good and everything will move like it’s in Robot Wars. Yes, I’m still sore from the abomination that was Star Trek Legacy and Oblivion can simply fuck off.

Monday, 20 October 2008

Little Big Planet

Yes! I have news!

...

No, I haven't managed to secure myself a copy before the worldwide release, I'm not nearly important enough yet. Anyway, read on.

We've all been waiting for Little Big Planet for quite a fucking ridiculous time now, and now that the wait is almost over Sony realises that it might offend Muslims because they chose some music that takes some of its lyrics from the Qur'an. Just sit back and think about how stupid that is. I mean, fair enough, Muslim extremists are renowned for riots and call for blood when someone calls a teddy bear Mohammed (even though you probably know at least one Mohammed whose blood isn't being ordered for lunch).

Don't call me racist for even one second. I may not understand why they get so pissy about anything remotely to do with their religion but I do know that people get paid to choose the music for games and they also get paid to check it BEFORE IT GOES INTO PRODUCTION.

Oh yeah, the article is here; go read and spread ignorance and racism in the name of Sackboy.

Friday, 17 October 2008

Fracture

Just no. No. I'm not fucking playing it until someone starts paying me to do these.

It's a shooting game were you fuck around with the floor. Sorry, but that's not a USP, that's just lazy level design. If you ever want me to review Fracture, you better be brandishing a big juicy contract.

Friday, 10 October 2008

Star Wars: The Force Unleashed

Just to be clear before I start, I was intelligent enough to play the Xbox 360 and PS3 versions of Star Wars, full in the knowledge that the Wii version would at best be nothing short of gimmicky. And shit.

With that in mind, I got to play the game in all its Euphoria and DMM enhanced glory; I’m also now cynical enough about Star Wars that playing with the new physics was my main reason behind playing The Force Unleashed. So, as literally everyone now knows, you play as Darth Vader’s secret apprentice during the exact time that no one really cares about.

That’s a little too much story than is really necessary when you make a game that lets people fling storm troopers around “because they feel like it”. But it’s not just about flinging storm troopers around; you can also throw heavy things at storm troopers. Or launch storm troopers into orbit. Or smash them into the floor at astonishingly comical speeds. It’s so much fun that I decided to ignore the fact that all lightsabers act like little more than great big glowing bats (apart from when I cam across a purge trooper, in which case I began cursing this oversight with the intensity of a thousands women in labour).

I can’t think of much to say about The Force Unleashed, other than it’s generally very good for what it is. It’s a very linear action game with some basic RPG elements; cool physics and Jedi. I wouldn’t call it perfect, but it was good enough make me actually want to play through it rather than just try reaching the credits to write one of these in the hope that someone with a little too much money will read it and give me some of it.

That said, the auto-targeting system is just plain awful even by my low standards (considering I was frankly amazed by the auto-targeting in GTA IV and Crackdown). And when I mean it’s bad, I mean I think I may have seriously upset the person responsible for it, because in one particular part of level involving big explosive pieces of scrap and hostile tie-fighters, the obvious course of action was damn near impossible. While I could occasionally grab hold of one tie fighter and slam it into another, all my other attempts resulted in whatever I eventually manager to grab with the force either exploding instantly, or getting launched into the nearest wall no matter which direction I pointed. The only feeling this managed to provoke was that same feeling you get when grocery shopping; you know when you’re getting something out of a fridge that has mirrors and you don’t realise that they are in fact mirrors? Yeah, that same sense of eventually embarrassing futility.

Now that I’ve come to write about it, it has suddenly become painfully obvious exactly how simple the formula for The Force Unleashed really is: star level, have a fight, head somewhere else, occasionally pick up a couple of holocrons, have a bigger fight while you’re trying to do something else; then finish with a boss fight and do the whole thing again. Don’t get me wrong, there’s a certain something that means it never actually boring. Sometimes disheartening, like when you’ve had to repeat the same fight about 7 times because every time you clear some rooms, some bright spark decided it’d the game could be significantly improved by introducing more heavily armoured imperial forces while you’d rather be looking for mountainous piles of bandages and cotton wool.

So, ok, it drops the ball a couple of times and yeah, it does concentrate on all the action intensive crap from the prequels, but I’d still hold it as one of the best Star Wars ever games made. Although that may be because it takes turn-based combat and exiles it to the deepest, darkest depths of some long forgotten ditch on some moon somewhere. Hell, if they actually finished Knights of the Old Republic 2 and used some real combat without using any frankly bewildering babble about how the roll of a virtual dice you can’t see decides whether you die or do a little bit of damage, then I’d happily dub it my favourite game of all time. Holy crap, that really hurt my brain.

But someone at LucasArts decided that they really don’t like me, so it was never to be.

No!

This isn’t about the back catalogue of LucasArts and how they’ve made some brilliant games, some shit games and just occasionally missed the mark of perfection by a margin so slim it’s only worth mentioning to stop more intelligent people taking the piss out of you. This is supposed to be about one particular game, The Force Unleashed and so help me, the only tangents I’m willing to go off on are ones that are funny.

What we also have in The Force Unleashed is another problem with modern games that’s really starting to annoy me, and I’m certain I brought it up in Haze. You start the game as the evil Sith Lord’s equally evil S&M bitch who will quite happily maul legions of storm troopers if it involves tracking down and royally violating Jedi with your lightsaber and fists of force-imbued fury. Despite the number of times Darth Vader betrays your character, he remains oblivious that Vader is in fact the emperor’s S&M bitch and that’ll never change. The main problem I have with the story in The Force Unleashed is that it takes a perfectly evil Sith apprentice, and gradually turns him into another angsty Jedi teenager who decided to genuinely try overthrowing the empire. And yes, I do know that you can get an evil ending (heaven forbid someone makes a game with just one ending these days), but the whole story arc begs for a hero who’d rather shove his lightsaber up the emperor’s arse rather than taking Vader’s place as the biggest and baddest asthmatic S&M bitch.

If you can forgive the completely random auto-targeting, there’s a lot to like about The Force Unleashed and it really is worth getting; but I’m personally waiting for Fable 2 for some good old wholesome evil and corrupt gaming while I’m not too busy playing with my dog. If not, you’re an idiot.

Incidentally, if you’re on facebook, you could do worse than joining my group “Fable 2 will be good or Peter Molyneux’s dog will die”.

Tuesday, 7 October 2008

Too Human

After playing games for so many years, you’d think I’d have learned by now that it’s not actually worth looking forward to a game, especially one that’s been delayed for significantly longer than the train you were actually on time for. But, lo and behold, I made the newbie error of thinking that that Too Human looked totally awesome and that it could possibly be the most interesting and unique games I’ve played this year. And considering that the only significant interruption to the flow of almost dangerous level of mediocrity was Grand Theft Auto 4 (and everyone who disagrees can all go tape themselves to a Scud missile and learn what’s really “too serious”), it couldn’t be too hard for a game to grab that title.

Things started falling apart during the first cutscene, when I became quite aware as to why there had been such a public cat fight between Silicone Knights and Epic over the game engine. I seriously haven’t seen anything as inconsistent as the frame rate in Too Human since the first time I tried making ReadyBrek. Seeing as Too Human had been branded an action RPG, I forked over my hard-earned monies and gave it a wide birth on the understanding that everything would pick up later and I’d have weeks of fun while deciding to be a gallant and pure human knight, or load myself up on enough cybernetics to make the Borg queen say “Jesus Christ, mate, don’t you think that that’s a bit much?”.

But no.

Instead I got a sluggish, tiresome and repetitive Devil May Cry rip off that didn’t even have the healthy supply of hard rocking metal music thrashing away, accompanying images of a goliath, glowing hammer obliterating legions of evil robots. Somewhere towards the end a rather pitiful guitar solo showed up, but like I said in my Bully review, it’s like seeing a whale with a golfer’s glove glued to it. It doesn’t fit and all it does is make you wonder why anyone decided to put it there.

A big problem with Too Human is it makes my favourite genre sound like an excuse for schizophrenia and blatant laziness. You just know that someone tried justifying the slow pace of this “action RPG” by saying it’s an RPG and you have to sit back and take it in, but when asked about the lack of any kind of choice or penalty (for anything at all), someone very similar (but with a suspicious looking moustache and sweater) says that it’s an action game and no one who plays action games has the patience for that sort of malarkey.

So, with that in mind, Too Human managed to almost instantaneously label itself as completely fucking useless. Surely, such a long and complicated birth can have some kind of pay off; some kind of amazing physics engine that makes candyfloss melt realistically? Well maybe, but they made the massive mistake of making a game with absolutely no candyfloss, nor any opportunity to do so despite Norse Gods being renowned for their love of such a fabulously charming way of eating sugar. It’s the only explanation I can think of as to why it took so long to release the damn game, because even the combat (and it’s between 70% and 95% combat, depending on how much fannying around you do with different coloured armour and weapons) is nothing shy of painful; slow, sticky and with such a feeling of futility that makes you wonder if you’re actually in the middle of an MMO, furiously grinding away while your friends are all out kissing girls.

Call me a sucker for flashing colourful lights and other general shininess of sci-fi, because I was determined to see it through to the end; although it was also partly down to an overwhelming desire to not get beaten by such a shit game. Again.

Anyway, my advice is this: don’t bother. Yeah, it’s being marketed as the first in a planned trilogy, but on no circumstances does that give anyone the right to make a game with such a poor ending. Baldur sticks his sword through a table and goes off on a huff. There, that’s it, I’ve just saved you about 10 hours of your life. The whole idea seems drastically flawed… Norse Gods in shiny armour shooting and crushing robots is very cool; but how the bejesus do you classify someone as a Norse God? No one has any super powers, everyone can (and quite a lot do) die and in fact, one of them is blind. BLIND FOR GOD’S SAKE. Towards the end you get sent on a mission to assault hell. In theory, this should redefine “badass” but instead it’s just bland and dry, with the itching feeling that you’ve just figured out where all of Earth’s metal actually comes from.

I don’t profess to know much about Norse Gods or the logistics involved in fighting legions of robots, but I can guarantee you that when mixed with sci-fi and made into a game, the word “boring” should be lost in the deepest depths of the minds of anyone involved. Even if you can’t nail the action, The Lost Vikings proved years ago that you can make a brilliant game if you combine Viking mythology with sci-fi. Again, if you disagree, scud missile.

Whatever, it’s lame and takes a brilliant idea for a story, then gives it a vasectomy. Personally, I think they could have made a massive improvement if they had you play the game as Lt. Commander Worf and then threw in a bunch of driving sections from Burnout. Then bundle the game with a lighter and some sherbet.